Latest patch for the Divergences of Darkness mod for Victoria 2, focusing on Mesoameriga. See the description for a detailed changelog.
- Major content expansion for Mesoameriga
- Reworked the way the Congress of Andagoya works. RNG has been removed and the outcome will be fixed by your decisions, which now have actual consequences
-- Choice to revoke or maintain church privilege. Revoking church privilege removes education and administration maluses, but contributes to separatism score
-- Choice to revoke or maintain army privilege. Revoking army privilege contributes to your success score in the Congress, but will eventually lead to the revolt of a military junta
-- Choice to abolish or maintain slavery. Maintaining slavery contributes to your success score in the Congress, but will eventually lead to a slave revolt in Sonora
--- The resulting slave nation, Liberia, is playable and has expansion decisions to liberate the afroarcadian pops in Lusitania, the Caribbean and the Eastern Arcadian Seaboard.
-- Choice to abolish or maintain the caste system. Maintaining discrimination against the natives contributes to your success score in the Congress, but will eventually lead to the revolt of the indigenous League of Cemanahuac
- If the League of Cemanahuac is victorious, a dissolution event allows the player to choose between several new playable tags: the Nahua, Totonacs, Huastecs, Otomí, Mixtecs, Zapotecs, Mixe, Quiche and Yucatecs
- Nahua content. Choose between monarchical and republican paths
-- Monarchical Nahua path: restore Tenochtitlan, conquer Coatzacoalcos, deal with the criollos in Puebla-Veracruz and reclaim the lands of the Triple Alliance
-- Republican Nahua path: restore Cholollan, integrate the criollos and establish sister republics in Mesoameriga
- Otomí content. Rehabilitate the Valenciana mine, irrigate the Mezquital Valley, deal with the caciques, abolish the cargo system, integrate the criollos and reclaim the spoils of the Huayacocotlan campaign
- Huastecs, Yucatecs and Quiche. All three can form the League of Mayapan. Mayapan can break the power of the hacendados, build a transpeninsular railway, reform the administration to disempower the Batabo’ob and fund expeditions to find the lost cities of Yucatan
- Mixe content. An event will introduce the rivalry between the current Mixe King Chapital and the powerful cacique Eneedzaa, who serves as Minister of Development. Eneedzaa gives a powerful education bonus, but over time will keep adding more maluses to represent his oppressive methods. A decision can be taken to deal with Eneedzaa, giving up the education bonuses in exchange for accepting Mexican
- Mixe content. Integrate the Zoque and reclaim the Olmec lands.
- Mixtec content. Liberate the Mixteca Baja, extend to Coo Yuu irrigation system and reclaim the lands of Yucu Dzaa
- Zapotec content. Reclaim your cultural heritage at Lyobaa, revitalise the cochineal dye industry and reclaim the lands of Dani Baan.
- Totonac content. Rebuild the Three Hearts, reunify Totonacapan, promote mining in the former vanilla plantations and reclaim Teotihuacan
- Kurdistana Azad rebels now should persist longer on the map
- Removed pop demand effects form socialist and fascist modifiers that could potentially stop country-level demand of goods
- Fixed bug where dismantlement would release utility tags
- Ainu Mosir no longer starts with any colonial provinces
- Athesia is now properly flagged as a New World nation
- Fixed Tarim provinces
- Tweaked Rwanda-Burundi RGOs to prevent pop starvation
- Miscellaneous localisation fixes
- Mesoamerigan natives are no longer forbidden from taking the Land of Opportunity decision. This is also now available for countries in Australia-New Zealand
- Foreign Smugglers and Legation Quarter modifiers for non-western nations now apply at the country rather than province level
- Added an event for Gran Colombia to sell Para if it becomes an exclave following revolution in Granada
best mod
The province of Tuxtla located in the state of Tabasco appears to be bugged seeing as you can build a dockyard there and produce vessels which wouldn't be an issue if the state it self wouldn't be landlocked causing any ship built there to be completely immobile.
For sure the best mod ever! Was wondering what had happened to the updates but you gave a pleasant surprise again! Was wondering when you would expand upon the decision path for Japan, and I'm looking forward to the Janissary Path for the Ottomans!!! Much love dude never stop doing what you're doing with this mod!!!
How the heck do I get the Nahua to revolt successfully? I intentionally make the congress fail everytime, and I never get the option to dissolve Gran Colombia, or even get Mexico to form.
The decision to dissolve the nation disappears when I win the revolution.
I just wanted to play an Aztec LARP, and I cannot dissolve Gran Colombia, in-fact every attempt to sabotage the country just works out better for the nation as a whole.
I want to watch it explode, and I have no means of dissolving it. I cannot find a guide on how to play as the revolt anywhere as well. How do I trigger the mingsplosion of Gran Colombia? I've tried to do everything as in the diary and nothing seems to happen.
NEVERMIND, I just kept hitting
"This is treason!" at the end event, so nobody actually seceded. Sorry, I thought this was a bug, but being able to avert total Gran Colombia death is great. I just wish I thought to do something different sooner. I got tagswitched to the League of Cemanahuac, and was able to do the playthrough I wanted.
Although the partial success Aztlan cannot choose a path either, and that actually kind of sucks if the player does the partial success path.
Does the revolt still happen if you're playing as mexico after the Colombian collapse? I played like five years out and nothing happened. Do you have to actually succeed the congress?
Yes, it only happens to a successful Gran Colombia. The idea was to not punish further a player that has already failed, plus I had to draw the line somewhere on how many alternative event chains I could code. Maybe something to think about in the future
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Please fix the Ottoman events to finally core Montenegro instead of having to manually core it.
Fix how? You can core Montenegro by decision if you beat your starting rebellions.
Tawantisuyo Update!!
hola me gustaria reportar lo que podria ser un error o quizas algo que no he visto bien xd
Sucede que acabo de formar Inglaterra con Beornia y le quite todos los cores que me dio la decision de "Inglaterra para los ingleses" osea todos los de la isla pero sucede que para tomar la decision del fin del sueño anglois y la del pacto de la union me piden todos los cores de inglaterra COSA QUE NO ENTIENDO siendo que para haber tomado la decision de formar Inglaterra todos los cores de ese país y no encuentro donde hay mas cores y no me sale nada de revanchismo
Me gustaria una respuesta positiva o sino tendre que abandonar la partida por la frustracion
gracias
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