Our development team has been working hard for the past couple of weeks to optimize the Orange Source engine for our mod to work with Large maps and vehicles that have little to no latency with pings of upto 140-150. And I'm glad to say that Olly and sslice have done an amazing job on this and we have actually fixed it completely. Right now the development progress is speeding up more and more and Xanthi has been working hard on the first map for the game.
The only part we still need help with is Modelling work and Concept Art. If you feel that you can help out in any way, please go to our forums and click on the APPLICATIONS part to submit your details and maybe you can be part of our huge upcoming Modern Combat game.
We also have some new image to share. Click the images link for more
-Modern- combat?
In all actuality our time line is not "that far" into the future, so the combat situations we'll be presenting as well as weaponry and vehicles won't be all that far fetched, basically if we're in a post-nuclear-apocalyptic wasteland almost immediately after the nukes went off and there's still skirmishes and battles going on that may be left over from the previous war or just fighting for survival. So combat mechanics won't be too much different from todays, ultimately.