This mod is my imagination and comment for Warband.------------------- I hope you will like it as well. As creating the mod, my main purpose wasn't making a too large mod but high quality, bugfixed and including very useful features mod so it does not include thousands of items or hundreds of troops but I have tried to make the best looking graphic combination we can get maximum performance, added tens of new animations, hundreds of new models: my models + OSP models that i have remodified almost all of them, hundreds of new sounds, many new scenes, hundreds of fixings and many other features...
You already know normal diplomacy features. They are with some bugfixings in this mod:
-Some better presentations.
-When you join another kingdom after you have your own kingdom and chose a culture speaking with your chancellor, this culture you chose didn't used to change. It has been fixed.
-When you chose a culture speaking with your chancellor, not only the guards in castle interior changes but prison guards and castle guards as well. (also other four guards in towns).
- Pre-Battle Orders&Deployment
This genius coding includes basicly new battle tactics, formations and orders but also many things such as bodyguard option, weapon fixes and incredible artificial intelligence for the game.
I ve tried to give the largest PBOD it can be without wse.
-I ve added to latest non-wse version of pbod i ve used somethings i found necesery such as new deathcam triggers, crouching(for player and as an order for player troops), deploying pavise shields(for player) from with-wse versions.
-And also artificial intelligence has been a bit changed to require less CPU than the latest one which is released for non-wse mods(it was driving CPU so much) so it requires less CPU now.
Another genius coding, which allows you to join any lord's party as his soldier.
I am thinking of adding somethings more to this for next versions of Diplomcy 4.litdum.
- New Feasts & Castle Interior Scenes
Some castle interior scenes are different from what they were before. But whenever there is a feast, all of them are different from what they were before and much better.
- Villagers in Castle Courtyards
There are walkers in castles as well, so castles are alive anymore. I am thinking of making castles tax system just like villages so they will have production and a new tax system not depending on their connected villages and also i will put some more houses, infields, paths etc. to their courtyards for next versions.
- Bridge Battles
If you are near or on a bridge on the map when the battle started, there will be the bridge in the battle scene as well.
- Sea trade
It includes sea travel, sea battle, sea trading(there are merchant ships just like caravans) and port system.
- Tavern animations
There are musicians and walkers sitting and drinking in taverns (tavern scenes are also modified with foods, drinks, tables and chairs)
- Another Siege Tower for Besieging Castles
This one was already exist in game but not used in singe player. I added it for some castles
- Lords Changing Factions
If you don't like seeing names such as Boyar Nuwas, Emir Klargus, Jarl Kramuk, you can turn it off to change factions/to be exiled/defection for vassals in the game.
- Tavern Women
They increase your party's morale
- Animation Variety
There are new runnig, walking, riding, standing animations and they are more than one for each of them for diversification.
- Combat Animations
They are new attacks and defends animations but I ve added only defends and some of two-handed&polearm attacks . Some people like native attacks and defends animations more so there is also a second file for them to use, which named "actions.txt(with Native attacks&defends).rar", in the mod folder. You can also use this to turn it back to the native animations by replacing with other one.
- Camels Frighten Horses
Horses fear camels and react, except chargers and sarranid horses.
- Changing Party Name
You can change your party's name after your renown became 70.
- Drinks in Taverns
You can buy beers and wines talking tavernkeepers to increase your party's morale
- Selling Prisoner
You can sell your prisoners to tavernkeepers as well.
- AI bots can kick as well.
- Perfect troop presentation.
- Items have been seperated to the markets depending on cultures they are used by.
- Troops have got better items at lower levels
- Ethnic faces
- The game pauses when you detected hostiles during fast travel
- New blood and sound effects(I ve tried to choose the most tragic ones)
- Balanced kingdoms strenghs
- Besiegings are more difficult
- Shield bash attack
- and a lot more features and fixings...
Links for The Topics in Taleworlds forum:
-------------------The Things I Have Used From Other Mods:
Mark7 and Crusader way to expiation mod development team - Crusaders Way to Expiation: Many excellent models, textures, trees and some shaders.
Monnikje and Floris mod team - Floris Mod: two crown models, one northerner horse mesh, three textures for Expanded Horizons, two mesh pictures for port menus backrounds, wandering women's big boobs :D, side explanation texts for some options, Windyplain's script for pausing at hostiles. About the changing the pbod ai to requires less cpu, dev suite was very helpful.
Idibil and Brytenwalda mod team - Brytenwalda: four nord helmet models and one modified texture of dejawolf's byrnie.
waihti - Diplomacy Source
Somebody - Diplomacy for 1.168
Caba`drin - Pre-Battle Orders&Deployment & Custom Player Party Name
Taragoth and freelancer team - Freelancer
motomataru - Battlefield Tactics Kit
dunde - Simplified KeyConfig Presentation & Crouch Stance and Walking
MadVader - Mouse-controlled, after-death, free-roaming camera
The Mercenary - Spear Bracing Kit
Cartread - Deployable Pavise Shield
xenoargh - Fancy Damage Systems & Shield Bash Script
rubik - Perfect troop tree presentation
Zarthas - Camel Kit! - Makes horses react to camels & AI Kicking
Lumos - Beer drinking for Warband
SonKidd - Script to guarantee all melee weapons
Arch3r - Bridge Battles
Caba'drin, Ruthven, Duh - Sea trade
nemchenk - Ethnic Troops
Narf of Picklestink - Men-at-Arms Armour Pack & Transitional Armour Pack & Rus Armour Pack
Pino69 - Armour Pack
dejawolf - Viking model pack
Fredelios - Fred's bunch 'o armours
Yamabusi - Highlanders models & Battlefield Priests for Calradia
Njunja - Eastern items
SacredStoneHead - Nord Armor Set
wanderer949 - Horse Mods
gutekfiutek - Polished Landscapes
DOMA_ - Cinematic Compilation
ShaunRemo, Charan - Polished Skyboxes
Openshaw - Expaned Horizons
killkhergit - Flora Enhancement Mod
lucky lancer - Texture Fiddling
BrustwarzenLenny - Nordic Armors
CptJoker - Real Water mod
Slawomir of Aaarrghh - Tavern Animation Pack
jacobhinds - Animation Variety Mod
Papa Lazarou - Combat Animation Enhancement & Animations for the community
Adorno - Historic Castles Project & Arena Overhaul mod
lucky lancer - Training Fields
Checkmaty - More Metal Sound Mod
frozenpainter(great thanks for many helps since i started the modding)