Diadochi - Total War (ALX) This mod gives depth and accuracy to Diadochi factions, focusing on the era between the rise and fall of the successor states around 305 BC - 147 BC. Introducing two main campaigns, 279 BC and 305 BC. A strive for impeccable unit and AI balance, while delivering the ultimate RTW gameplay experience is the aim of this mod. Based on DimeBagHo's legendary XGM 3.
Diadochi - Total War (ALX) This mod gives depth and accuracy to Diadochi factions, focusing on the era between the rise and fall of the successor states around 305 BC - 147 BC. Introducing two main campaigns, 279 BC and 305 BC. A strive for impeccable unit and AI balance, while delivering the ultimate RTW gameplay experience is the aim of this mod. Based on DimeBagHo's legendary XGM 3.
The SECOND official Full release of Diadochi - TW is here. It's still not perfect, but it ends the fiasco of previous patches, providing a clean base to play with.
Installing Diadochi - TW v1.1
-) Options
There are two options included in this version of DTW:
- Increased population growth - You should use this if you like to play on 200 unit size. This is to prevent settlements running out of people.
- Reduced AI Experience bonus - AI by default is quite useless, so I've given slight experience bonuses, so they will fare better in battles. Disable those if you want slightly less challenging AI. The experience bonus is not too severe and makes the game more challenging to play.
- Increase AI Experience bonus - If you're a hardcore veteran who exploits every known AI weakness and wants to give the AI a chance, then this option will give all AI units +6 exp by default. Be prepared for utterly unfair battles for the whole game.
-) Installation Directory
By default, the installer will check the registry for an appropriate installation directory, which should be the /Rome - Total War/ folder. If it doesn't, just manually point the installer to the directory where RomeTW.exe is found.
The installer will check whether the directory is correct or not and will prompt for abort if it cannot find RomeTW.exe (incorrect directory).
The mod will be installed in a mod-folder 'DTW'.
Playing Diadochi - TW
-) The Menu
At the start of a campaign, you will have to opportunity to toggle fatigue on/off and also change unit sizes to 25/50/100/200
Under Options -> Game Settings, you can find additional tweaks to adjust for best game experience.
It is also recommended to leave the advisor level at low.
-) Starting a new Campaign
With this release I included 4 independent campaigns. You have the option of selecting from a range of well balanced and fun to play factions. At the start of each game, an advisor will pop up to trigger the Diadochi TW Background script.
The available Campaigns in this release:
Focus on the Mediterranean and Hellenistic world of warfare. Superbly balanced campaign that provides more fun than it should.
Focus on the Diadochi wars fought against Antigonos the One Eyed. This campaign isn't finished or balanced, but it still provides an excellent experience.
Focus on Italy and Greece, the Pyrrhic Wars follows the struggles of Pyrrhus of Epirus through various kingdoms. Double sized map, several new settlements added. Even though this campaign hasn't received any balancing, it is still an unique experience and fun to play. Last but not least, Sparta is playable as its own faction in this Campaign.
Focusing on the Latin Wars and the Rise of Rome, this campaign is solely focused on Rome and its rise for power. Unfortunately, this campaign is incomplete, but can be played nevertheless.
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Here is a short description of some interesting factions to play with:
The Kingdom of Epirus:
At the start of the campaign the player will instantly step into battle against the might of Rome. The battle of Asculum uses a specially adjusted custom tile to set out the historical battle. Pyrrhus will have to fight uphill against the Roman forces. Victory will not be easy, but in the hands of a skilled general, history can repeat itself once more.
At the start of the campaign, the player immediately faces the threat of Pyrrhus of Epirus. The battle of Asculum uses a specially adjusted custom tile to set out the historical battle. Even though Romans have the higher ground, Pyrrhus is blessed with the better troops. The outcome of this battle will decide how well the start of your Roman campaign will go. If you loose without making a big difference, you will face loosing a few cities. If you manage to defeat Pyrrhus - a feat only a few veterans on VH/VH have managed, you will find the rest of your conquest much easier to handle.
Gauls are a very fun to play faction. Right from the beginning they are in an interesting position between Rome and other barbarians. This campaign will not be easy, but it will be fun sacking Roman settlements and fighting off other Gallic and Idependent tribes.
In the shadow of Antigonos Gonatas of Macedonia, there is Aratus of Sicyon leading a small league that could stop the spread of Macedonian power into Achaia. To achieve this, he must use brute force and skill of arms to defeat both the Spartans and the Macedonians. Historically the League failed against the might of Macedon and even a skilled player might suffocate under the onslaught of Macedonian armies.
After the defeat of Lysimachus and the crumbling of his Empire, generals still loyal to his cause managed to hold Pergamum. The Seleucids are preparing for a new attack and only a strong leader can hope to defeat the mighty Seleucid empire. Historically, the Attalids (the Pergamid dynasty) managed conquer half of Asia Minor and allied with Romans against many common enemies such as Macedon and the Seleucids. After defeating Seleucids with the help of Romans, Kingdom of Pergamum fell into decline and passed its territories on to Rome.
A small band of Greek Cities has formed a League of sorts to fend off powerful new foes and hopefully restore their long lost greatness. This is the classic Greek Cities campaign and is a must play for everyone.
A faction weakened by centuries of warfare has a chance to restore its power in the mediterranean. Independent Greeks are spread over many lands, making them isolated and easy prey to invading armies. Only a skilled general can test his luck in this campaign where almost everyone are enemies.
-) Campaign, Custom And Multiplayer Battles
When starting a new Custom Battle, you have the option to toggle fatigue on/off and under advanced settings, unit size can be changed to 25/50/100/200.
Most units have been cost balanced resulting in well polished unit rosters, perfect for competitive Multiplayer play.
Every faction except Romans has a cheap levy unit that can be recruited in 0 turns (meaning you can stack 10 of them together in the recruitment pool and get them in 1 turn). This unit, though, is rather useless and poorly armoured. It is good to hold weak points of your line, where you need to keep the enemy busy. If they are faced against regular Heavy Infantry, they will get slaughtered.
Hoplite style units have very high defense in this mod, making them excellent troops to hold the battleline. Their attack though, is relatively weak, this means you will need to deploy excellent cavalry to accompany your Phalanx units, or you will not succeed. Flanking is very important.
Fatigue has been tweaked to reasonable limits, so having fatigue On, is no longer a hindrance, but provides decent realism.
The Greek unit roster has been completely remade, featuring many new excellent units. Kudos to Maraxus for his hard work on this!
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This is pretty much all there is to Diadochi - Total War v1.1 Full. All that is left to do, is to try this mod out and enjoy to its fullest!
Hello! I noticed that in the other page it references a number of patches counting up to v1.8. Is there a place where I can download the patches? Or did you just repack them into the 1.1 exe and just not rename it?
so i guess the installer is in the .zip file?
um... it tells me it has encounter a problem and will now close every time i try to play the campaign