Welcome to DerpHammer, a fantasy themed mod for 0 A.D. Empires Ascendant that is heavily inspired by Warhammer Fantasy. All faction of the Warhammer World, be they big and popular or small and obscure, are meant to be added eventually. Since I am not a professional modeler or animator, units use simplistic (one could say derpy) models and lack animations.
Please keep in mind that this is still a work in progress and many elements are still unfinished.
Should you find any glitches or errors, please notify me so i can try to fix them.
Important: The current version is incompatible with newer versions o 0 A.D. I am working on a new version but it has been taking longer then expected.
If you wish to support me, you can donate to my Patreon.
This mod was made by Timnaka.
The <SpawnMultipleEntitiesOnDeath> component was originally made by Exodarion for Hyrule Conquest and is used with their permission.
Welcome to another little news post!
While I’ve been quiet the last few months, I have worked a lot on DerpHammer. So let’s go over some things, shall we?
For one, the Empire and Dwarfs got some much needed graphic overhauls to their buildings. The old models I shared in a previous article felt a bit to simplistic and outdated. So I remade many of them to make them better fit in with my newer unit models. Obviously I’m aware of the danger that is the eternal remake cycle and doing my best to avoid it.
One building type also got a minor tweak: Temples will now exclusively train Healers while Wizards will get their own type of building to be recruited at, tentatively known as the Wizard’s Tower.
The new Empire buildings mostly still look like they did, just with added detail to make them look less bland.
Dwarf buildings on the other hand had a bit more drastic changes. I was never fully satisfied with how they looked so many of them were given a new direction and their roles were swapped around a bit. (some of them are also heavily based on Dwarf Fortress)
Orcs & Goblins will mostly keep their buildings as they currently are.
Vampire Counts have yet to receive a proper building overhaul, mostly because I’ve been reworking their unit roster over and over again. Speaking of roster reworks!
In the Big Changes Ahead article, I announced that all factions will now be limited to a roster of 15 units (this does not include stuff like Generals, Wizards or Civilians). While this is ultimately an arbitrary number, it does help me better structure factions (though trying to fit the exact number can get messy).
Going into exact details about roster changes would probably be better saved for its own article so I won’t get into that here.
Another thing I plan to go over in a different article is unit stats. Trying to balance everything around 0A.D.’s vanilla factions was very arduous and slowed me down greatly. I’ve since found a better and faster method of directly translating Warhammer Fantasy stats over into DerpHammer. As I said, I’ll go over this in a future article.
What this means though is that implementing future factions should be much easier then the almost 3 years I’ve been spending on the first 4.
So where are we at?
In terms of units, all 4 factions are basically finished. Some auras and abilities still need tweaking but that shouldn’t take to long. In terms of buildings, there’s still some more work to do. Vampires still need an overhaul as I said earlier, and stat-wise buildings as a whole still use vanilla 0A.D. values.
The big aspect left to tackle are technologies. While I could just use the vanilla 0A.D. technologies, many of them don’t really work for the DerpHammer factions so I want to create my own. Deciding the effects, names and costs of technologies is harder then I thought however, which is keeping progress a bit slow on that part.
Other then that, there’s some minor things that need fixing. Unit portraits are all placeholders for now, certain maps give error messages, several units don’t have proper corpse models, etc. These are things that will be fixed eventually but right now don’t actively prevent the game from working.
The gist of all this is that while I sadly won’t be releasing a new version this year either, I have made a significant amount of progress!
Hopefully this continues into next year, until then thanks for reading and see you next time!
A look at the Heroes available to the Dwarfs! (PS: sorry for the long wait)
(Outdated: requires version Alpha 23 of 0 A.D. to work) A recreation of the iconic factions, units and characters of Warhammer Fantasy within 0 A.D.
Looks amazing! I really want to try it. So can anyone tell me for which version the mod IS compatible?
The old release was made for version Alpha 23.
I have to warn you though; I didn't really know what I was doing yet with that first release so it's a bit of a mess!
Looks promissing! im tracking this :)
this mod is now on my watch list!
The lego aesthethic seems a bit weird at first but it's great to see such a project on 0 ad best of luck
So hows development? Been awhile since we got an update
A serious Warhammer mod would be dope for this game
It is nice to see you here.
Timnaka Do you have mod github? I'm a makes mods just like you can help you upgrade to alpha24.
No, he does not, I will try to do exactly that.