Wow, this looks different, I could only recognize the room with the inclined panels and the energy pellet launcher and catcher. I like how you're aiming for something different but still keep the main elements of the chamber. But now, I can't wait to see the incinerator room (be sure it's at 4000°K!) and the first part of the escape behind the walls/test chambers.
I am actually having a really hard time with the incinerator room. I have the image of the Portal 2 room stuck in my head, the epicness when you fall down and first look up and see it.
Maybe you can use the depiction of the incinerator room from Portal 2 as a starting idea? It's at the beginning of map sp_a2_intro in the main campaign.
Yes I know, I was not suggesting to reuse the same model, but to have an idea of its Hell-ish look. I think designing it like a descent into Hell can be dramatic enough to make players find an exit as soon as they arrived. Btw, here's a picture of the room I found on the wikia: Combineoverwiki.net
Take a look at the light effects and the colors and you'll see what I mean.
Wow, this looks different, I could only recognize the room with the inclined panels and the energy pellet launcher and catcher. I like how you're aiming for something different but still keep the main elements of the chamber. But now, I can't wait to see the incinerator room (be sure it's at 4000°K!) and the first part of the escape behind the walls/test chambers.
I am actually having a really hard time with the incinerator room. I have the image of the Portal 2 room stuck in my head, the epicness when you fall down and first look up and see it.
Maybe you can use the depiction of the incinerator room from Portal 2 as a starting idea? It's at the beginning of map sp_a2_intro in the main campaign.
Making this completely from my brains, not going to decompile or look up other maps :D
Yes I know, I was not suggesting to reuse the same model, but to have an idea of its Hell-ish look. I think designing it like a descent into Hell can be dramatic enough to make players find an exit as soon as they arrived. Btw, here's a picture of the room I found on the wikia: Combineoverwiki.net
Take a look at the light effects and the colors and you'll see what I mean.
Funny how people are ****** about Alive and Kicking but no one seems to mind this at all. I personally LOVE this. (and AAK) Very great job. :)