Ten years down the line, the Deathtrap returns. Two sides facing off with a plethora of new hardware forcing adapted tactics and maybe some teamwork as well.
Testing two Stealthtanks.
Warhead damage and armor resistence values are going to change in the future, making dedicated anti-armor weapons notably more effective against same, and less effective against other classes.
The Sealthtank's laser requires a second or so to charge cup, disrupting the cloak and making the vehicle subject to retaliation/vindication.
Once the weapon is ready to charge again, the cloak kicks in giving you a hit-and-run option.
The Shrike, still in early development, is Nod's answer to the GDI Mammoth tank.
Tougher, deadlier and slower than same, it's useful against nearly all forms of armor, but should be used wisely