Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death. Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been modified for Co-op play. The entire mod was developed by a single mapper, ensuring consistency and quality.

Post news Report RSS Death Wish Update this Halloween

This Halloween, the Blood mod Death Wish gets a big update! From improvements to enemy placement and level architecture to the addition of new missions, this update isn't just a set of bug fixes. Every existing mission has been tuned up to be more fun to play and interesting to explore.

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Death Wish for Blood gets a big update this Halloween!

After several years since the last version I'm releasing an update to Death Wish that makes improvements to health/ammo distribution, level design, and more! Here's what's new:

1. Changes in level design / architecture in every mission. Some maps have been altered more than others depending on how much wiggle room I had in relation to sector, wall, and X-sector limits.

Screen Shot 2017 10 09 at 3 55 0Areas like this have been spiced up to keep increase variety and visibility.


2. Ammo adjustment and placement. I took a harder look at this for the higher difficulty settings, too, since some of the enemies can get bullet-spongey.

Screen Shot 2017 10 09 at 3 58 4
Look — E2M3 (Mothership) isn't so dark anymore! I think this mission got the most complaints, and subsequently it received a lot of changes. Brighter/better vent and Core sections, no accidental lock-outs (including co-op), shorter pod ride, better enemy placement, less enemy spam on higher difficulties, adjustments to the ending sequence to prevent DOSBox from crashing (efficiency issue) etc.


3. Health distribution. One of the biggest complaints I've received has been the lack of health, and looking back I agree. After playing through the base game several times with an eye on health drops, I can say that v1.3 was way more conservative than it should have been. I don't want to force people to find all the secret areas to avoid save-scumming though a difficult mission. If you're already getting through easily on Extra Crispy there's no way I can make it challenging without making it unbearable to the other 99% of players. I'm thinking of adding some bonus content that's ultra-difficult but there may not be time for that.

Screen Shot 2017 10 09 at 4 03 4
I've got a bad feeling about this...


4. Two secret levels have been added as well as two (short) transitional missions. I made them secret levels because the base Death Wish campaign is already pretty long.

Screen Shot 2017 10 09 at 4 06 5
One of two new secret levels to explore!


I hope everyone is ready! The update will also include a few things I haven't mentioned here, but this is the big stuff. For a breakdown of the changes you can check out my previous Death Wish news update to get more details. Leave a comment if you have anything you want to say about what you did or didn't like about v1.3 — now's your last chance!

Comments
Azatoth027
Azatoth027

Thanks for your dedication, pal!

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salizar-ombrelune
salizar-ombrelune

Thank you ! I played it a few months ago and it was pretty nice. Do you think you could whip up an alternate version of the dark tower level without the jumpscares if it's not too much work ?

It was the only part I did not enjoy, but do not bother if it requires significant changes, it's not very important. :)

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pagb666 Online
pagb666

Weeee! Can't wait!

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Suparsonik
Suparsonik

Can't wait for this!

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Necrolifer
Necrolifer

Looks awesome.

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Dude27th
Dude27th

Amazing :D !

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Spop15
Spop15

Super excited about this! Looking forward to playing this weekend.

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