Death Wish for Blood gets a big update this Halloween!
After several years since the last version I'm releasing an update to Death Wish that makes improvements to health/ammo distribution, level design, and more! Here's what's new:
1. Changes in level design / architecture in every mission. Some maps have been altered more than others depending on how much wiggle room I had in relation to sector, wall, and X-sector limits.
2. Ammo adjustment and placement. I took a harder look at this for the higher difficulty settings, too, since some of the enemies can get bullet-spongey.
Look — E2M3 (Mothership) isn't so dark anymore! I think this mission got the most complaints, and subsequently it received a lot of changes. Brighter/better vent and Core sections, no accidental lock-outs (including co-op), shorter pod ride, better enemy placement, less enemy spam on higher difficulties, adjustments to the ending sequence to prevent DOSBox from crashing (efficiency issue) etc.
3. Health distribution. One of the biggest complaints I've received has been the lack of health, and looking back I agree. After playing through the base game several times with an eye on health drops, I can say that v1.3 was way more conservative than it should have been. I don't want to force people to find all the secret areas to avoid save-scumming though a difficult mission. If you're already getting through easily on Extra Crispy there's no way I can make it challenging without making it unbearable to the other 99% of players. I'm thinking of adding some bonus content that's ultra-difficult but there may not be time for that.
4. Two secret levels have been added as well as two (short) transitional missions. I made them secret levels because the base Death Wish campaign is already pretty long.
I hope everyone is ready! The update will also include a few things I haven't mentioned here, but this is the big stuff. For a breakdown of the changes you can check out my previous Death Wish news update to get more details. Leave a comment if you have anything you want to say about what you did or didn't like about v1.3 — now's your last chance!