You wake up in a house that you don't recognize. Confused, you begin to register the house in search of answers, but you feel like you are forgetting something... Find yourself in this small house and face your fears as you walk through darkness, but be careful, who knows what can be waiting for you in those shadows. There are two endings, will you find them?

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[SPOILER] A weird bug related to Quicksave/Quickload (Games : Amnesia: The Dark Descent : Mods : Dark Whispers : Forum : Bugs : [SPOILER] A weird bug related to Quicksave/Quickload) Locked
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Jun 23 2022 Anchor

Hey there, so, I'd like to explain that I use Quicksave and Quickload to "get the full story", I love to see the various possible outcomes, even obvious ones like, don't run away from monster you just die.

Anyway, I have found a major bug, I call it so because it locks progress, I can't continue the game or the story.

The problem happens at, to make it terribly specific, in your YouTube walkthrough video, at 11:02.
In detail; right when you make all the chemical combinations and get ready to cook it, in my case, I have put the chemical container before all else and later on, after making the compound, I get this error saying "no chemical container", yet it is clearly there.

I'd like to say that this bug is caused by me, so I don't blame the author, but I still want to report it for information and perhaps a possible fix.

Since this happens because of Quicksave & Quickload, it might be best to "debug" it on a save if possible, so I'll go ahead and give you the saves:
Transfer.sh

I hope this can be looked at, maybe a fix even. Other than that, a great short mission!

Jun 23 2022 Anchor

Hi!

Yeah, I think it's a rare bug that rarely happens. The fact that you said that you were using Quicksave and Quickload makes me think that you were playing with the debug menu (F1) activated isn't it?

One user told me that he had this bug once, but when I took a look to the code I didn't found anything wrong in it at that time, so maybe it has something to do with the code order... I'll take a look at it anyways (Maybe I changed that part of the code at some point in one of the updates, im not sure about it since it being a small map with so many events had me chaining events one with eachother to activate them), but since I am doing now my second CS I think this will have to wait for the moment, but thank you so much for telling me! I am really glad that there is finally someone reporting bugs here!

By the way, thank you for your kind and understanding review (particularly the language part, I am from Spain and I wanted to make the CS in english so more people could enjoy it!), I am glad you liked it!

Jun 24 2022 Anchor

Hmm, never heard of "debug menu", especially not for Amnesia, actually, so no it was not with the debug menu, it's just that by default Amnesia has the ability to quicksave and quickload by simply changing one setting in the config files, you may find info here: Pcgamingwiki.com
Specifically "Enable quick save".

Also, I forgot to say something important; I am very sure this bug happens, and somehow permanently, right when I make the potion and the monster is after me, since she saw me I had to quickload and then this bug appears.

Jun 24 2022 Anchor

Hello! Yesterday I took a look to the code and it was fine, but I think it has something to do with the variables losing their value at a certain point. One thing that makes me think that is that you're saying that it happens when you "make the potion and the monster appears and then you reload", so I'll have to experiment a little.

Thanks for the detailed information, I'll try to fix it as soon as I can! =)

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