Dark Interval: OB (Old Build) Mod - это модификация, восстанавливающая старые карты мода Dark Interval, разработанного Cvoxalury.

Add file Dark Interval OB mod
Filename
Dark_Interval_OB_mod.zip
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Full Version
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psilocibinum
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3.05gb (3,271,407,193 bytes)
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313 (1 today)
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5e6557b8d6be89b110bcf87fdcd4e759
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Release of modification Dark Interval: Old Build (OB) mod. This is a steam version, installed in the same way as other mods. Just drop files into "steamapps/sourcemods" folder.

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Dark Interval OB mod
Comments
Guest
Guest

lots of missing textures and models, unplayable in this state.

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psilocibinum Author
psilocibinum

try downloading source sdk base 2007 and source sdk 2013 singlplayer in steam tools

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PAD_DING
PAD_DING

textures are missing and there are also bugs and glitch

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psilocibinum Author
psilocibinum

Do you have a loaded source sdk base 2007 and source sdk 2013 singlplayer ?

In fact, I do not yet know which of these specifically the mod needs, but it should help. If it doesn't help, try downloading and unpacking half-life 2 episode 2.

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PAD_DING
PAD_DING

Yes, I have it both 2 sdk base but hey I tried to download again

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Mr.Duke
Mr.Duke

Hello psilocibinum :)

Thanks for this great mod.
I will translate this mod into German as soon as I can.

Kind regards, Oliver 'Mr. Duke' Treitler

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psilocibinum Author
psilocibinum

It's great to see such reviews. =)
Тhanks!

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Syph0
Syph0

Yeah I'm having the same problem. Metrocops are just invisible.

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psilocibinum Author
psilocibinum

I know about this error. Just restart the mod)

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Manguydudehomie
Manguydudehomie

I have source sdk base 2007, both 2013 sdk's, Half life two and its episodes, and also css if that might be needed but I still have errors and missing textures in some parts. what is it?

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psilocibinum Author
psilocibinum

Missing textures can be on maps that do not belong to the first chapters (the path from the beginning of the game to the kleiner's lab).
Do you mean them or other locations?

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TheConsulBeta
TheConsulBeta

I have sdk base 2007 and 2013 but still missing textures

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psilocibinum Author
psilocibinum

What specific maps and what textures are missing?

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TECHNOMAN341
TECHNOMAN341

hey i got the mod and i have missing textures and models is there any way to fix this?

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psilocibinum Author
psilocibinum

no one has ever explained which models and textures are missing and on which maps.

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TECHNOMAN341
TECHNOMAN341

pretty much all of them have some kind of error

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TECHNOMAN341
TECHNOMAN341

i also cant say witch ones because idk what was supposed to be there in the first place or what there called but if i had to explain on the train ride there's alot of missing textures on the ground. and some props have missing textures to. in the intro to "welcome to city 17" theres a few errors and the skybox is kind of glitched. one of kliners computers is missing its texture. some buildings are also missing there texture aswell. along with some other errors but i cant remember where they are but yeah thats about it.

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psilocibinum Author
psilocibinum

It is very strange...

Here is a video walkthrough, here you can see that all the textures in the mod are present: Youtube.com

I understand that you have differences with him.

I'll think about what can be done, but I really would be better to know which of the textures are missing in order to understand if they are directly in the folders, or if these are textures that come from somewhere from the source SDK 2007, for example.

I may now translate the text poorly, but this modification was made on the old version of the SDK source, and I always thought that it could not read the .vpk archives at all, to which all the source games are now translated, so I threw all the content into the mod itself (due to it weighs so much) and assumed that it was quite autonomous and did not require anything.

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Guest
Guest

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TECHNOMAN341
TECHNOMAN341

an older version of SDK source?, that might be the issue because i might not have it. i could try getting it and it might work what version of SDK source is this ?

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psilocibinum Author
psilocibinum

I think that source sdk 2007, but this is not accurate, because the code was created not by me, but by Cvoxalury.

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psilocibinum Author
psilocibinum

Yes, the mod definitely requires the source sdk base 2007 to work, but I talked about it ... And I can't start it at all without installing the corresponding sdk.

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jreehal45
jreehal45

Hello, this mod is really awesome! but there's missing textures (pink and black checkerboard) - The whole land is covered in pink/black textures when you board the train in the introduction, there are errors in the train station mini-bridge crossing part...lots of missing textures in many maps too!

My friends are having the same issues. We all have Half-Life 2, HL2 Episode 1, HL2 Episode 2, Counter Strike Source, Source SDK Base 2007 and Source SDK Base 2013 (in upcoming beta).

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psilocibinum Author
psilocibinum

Hi!
try to download more source sdk 2006. I think the reason is in it.

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jreehal45
jreehal45

We downloaded Source SDK Base 2006 and we are still encountering the same problems, same missing textures / models etc.

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psilocibinum Author
psilocibinum

I take it you don't have ground textures in this scene:

Sun9-23.userapi.com

This is VERY strange, because all the components of this texture are located directly in the mod folder. I can take a screenshot of the vmt file:

Sun9-42.userapi.com

I do not know at all what the matter is, but if I were you, I would experiment with the texture - I would check if there are corresponding textures from the VMT file in the "textures" folder, and if so, I would try to replace / delete them and see if they will be reflected whether there are changes in the game.

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Tony51
Tony51

Hello everyone, same problem here, few important textures are missing on train intro level and further entire models are missing, heavy fps drop aswell (different settings does not affect on FPS).
I do have installed SDK 2006, 2007, 2013(tried both normal and beta), aswell HL2, EP1, EP2 (all of them were runned at least once).
If you need photo of thoose missing textures just tell me.

Could it be cause of my sourcemod(folder) is on C:/ and rest the HL2's and SDK's are installed on D:/ (All other mods works normally with that configuration) ?

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psilocibinum Author
psilocibinum

Hey!
I answered one comment above. We need to figure out at least one texture and then it will be clear what happened to the rest. The mod is installed on the C drive, here:

C: \ Steam

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Tony51
Tony51

Изъяснюсь по нашенски:)) Я не знаком со спецификой Сурса, но может это косяк путей до текстур и моделей?
У меня любой sourceмод стоит на C:/ диске (иначе просто не работает) а Халва и SDK на D:/
вообщем поросто моё колхозное предположение...

А вот текстуры и модельки которые не отображаются:
#airconditioner_Chapter1_Title

Steamcommunity.com

Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com

Дальше тоже есть такое, но в самом Intro всё хорошо.

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psilocibinum Author
psilocibinum

Я вообще тогда офигеваю, потому что мне кажется, у разных людей разные текстуры пропадают о_о.

Ну, я позже посмотрю еще те, скрины которых ты скинул, но мне кажется что они тоже есть в папках мода.

На самом деле сурс может вообще в неожиданном месте материалы находить, мб у части людей он их видит, потому что контент хл2 и эпизодов распакован, а у других не распакован и он его не находит. Ну, как еще одна из версий.

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TheWindFan
TheWindFan

When I started the console up it reported a lot of Soundcache errors and missing sound files for ambient sounds like "sound/ambient/outro/thunder01.wav".
A few sound files for the Stalker are also missing and there were a few rendering issues with buildings placed in a skybox. Some buildings would render in the correct way while others would just disappear from view even when I was just at a small distance away from them.

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