Story Julia Miller has been dared to enter the Dobson Manor, an abandoned mansion on the outskirts of town. For as long as anyone could remember, breaking into the Manor and reaching the attic has been a rite of passage for all teenagers in town. To many the haunted estate is nothing more than an urban myth... Unaware of the lurking shadows, Julia reaches the attic only to realize that the stories about the house are true. The shadows are alive with an unseen evil that is bound to the darkness. Julia must now escape the house without succumbing to the frightening evil waiting at the edge of the light. Philosophy Dark Corners is a game based on film and visual storytelling techniques. These theories are the cornerstone of the games design. This applies not only to the NIS sequences, but to game play as well. In Dark Corners, the player is put into dark levels that are only lite by small bright lights. This technique utilizes the visual theory known as "frame-within-a-frame". During...

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chalupa44
chalupa44 - - 1 comments

Man, the lighting is so stellar. Hard to believe this was done in Unreal! What's in the dark??

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Description

In level two we progess the game by giving the
player another "weapon of light" a
flashlight. The player can use this item to
explore the darkness of the mansion. It is a
weapon of discovery. This item does not last
forever, the more you leave it on the dimmer it
gets. The player replenishes the brightness by
finding battery pick-ups in the level.