-Explore an egyptian necropolis
-A never-before-seen fps melee combat mechanism (really!)
-Physics based puzzles
-Epic boss fights
-'Hidden' difficulty settings :
In 'Curse ', the game's difficulty settings are incorporated into the levels (and removed from the game menu). In order to change the level of difficulty - from the default 'easy' - the player
must do various tasks which enables a harder difficulty level.
For example: On the first level, the player must break all the health crates, and push all
the secret buttons, to turn the level into 'hard' mode.
When you see the Hand of Aken at the end of the level, you can decide to go to the next level,or to go back and try to unlock the difficulty levels.When I write 'difficulty levels', I mean it theoretically, practically it will be more like finding all the secrets, which, in turn will give you more rooms to explore and more monsters to kill.
-Highly detailed environments (check the screenshots!)
The demonstration of the new combat mechanics and the 'hidden' difficulty settings are soon to be presented in video format!