Crysis Wars EXtended 1.1.0 is the latest full version of Crysis Wars EX that has been released.
This is the .rar version that contains the files to manually install the mod inside 'Mods' directory.
FEATURES
- Addition of new game mode: Crytical Hit.
- Addition of new game mode: Team Crytical Hit.
- Addition of new game mode: Blitz.
- Addition of new weapon to PS/CH/TCH: EP-SPARC Rifle
OMG! STATS
- Raising OMG! Stats maximum level from 40 to 75.
- Added shortcut on key to print stats.
- Allowing spectators to print stats of in-game players.
MAPS
- Added new PowerStruggle map "Settlement".
- Added new BLITZ map "Village".
- Added an overworked EX version of the IA/TIA/CH/TCH map "Industrial".
- Added an overworked EX version of the IA/TIA/CH/TCH map "Ice".
- Added an overworked EX version of the IA/TIA/CH/TCH map "Treehouse".
- Added an overworked EX version of the IA/TIA/CH/TCH map "Coast".
- Activated Crytical Hit and Team Crytical Hit for all IA/TIA maps.
IMPROVEMENTS
- Added key to attach / detach the LAMRifle attachment on the fly.
- Added key to attach / detach the Silencer attachment on the fly.
- Added SPARC prototype poster.
- Scaled up the size of the Reflex Sight
- Addition of console command to print out the own stats (z_stats)
- Addition of server side CVars to tweak the game pause feature (z_gamePauseOnInitTime, z_gamePauseOnFreezeTime, z_gamePausePostFreezeTime, z_gamePauseMaxPlayerRequests)
- LTV: Armed variants have slightly increased armour values.
- All vehicle with MG turrets: Gunner turret now turns and pitches with vehicle, not independently.
- All vehicles: Splash damage received from explosive weapons works more realistically.
BALANCING
- Reduction of damage applied to players when falling from a higher ground.
- FY71: Raised the rate of fire from 610 to 615.
- SCAR: Slightly raised the base recoil values between 5 and 10%.
- SCAR: Slightly decreased all sights/scopes recoil and spread bonuses, even when proning or crouching.
- Hurricane: Balanced effectiveness against all vehicles, including armoured vehicles.
- FGL40: Replaced all FGL40 grenades by bouncing grenades, for delayed explosion.
- LAW: Added LAW auto-target feature.
- Decrease of the LAW rocket speed & rebalancing to ensure fair vehicle combat.
- Nano Disruptor/EMP Grenade: Reduced minimum blast radius from 12 to 0.1, max. radius is still 12.
FIXES
- Fixed MOAC shards not disappearing SDK bug.
- Fixed LAW 1st person firing animation that would only be displayed during the third rocket firing.
- Fixed SOCOM OOA tracers that were not showing correctly in 3rd person.
- Hits number on InstantStats HUD were counted wrong
- z_name feature was not compatible with CryStats system
- Statistic title was wrong on GlobalRoundStats when using "stats" with PlayerName argument