BETA - Train to Catch v2.0.0
PatchLevel : Train to Catch v2.0.0 | Release state : BETA | Status : Few to no bugs
IMPORTANT NOTICE : I have sadly left this project behind for now, I started this as a little test for my passion and sadly game design with cryengine just wasn't it. I am sorry on behalf of the people that hoped for more. The download links for the mod contains all the files you need to continue on this mod if you'd like to. The uploads are as far as I've come.
I'm sorry for keeping you guys waited this long before saying anything, hope you can understand and I wish you guys farewell for now
- Alex
Hello and welcome to the unofficial graphics patch for Crysis 2!
NOTE: Even with the releases that has come, the MOD is still in development, screenshots and files will be added and removed as the Update goes forward.
We have made changes that are both noticeable and quite hidden, but still there to give an overall more realistic feel to the scene.
Changes being made:
I have now successfully implemented the Free SDK assets within Crysis 2! I will now implement them within the game to further bring up the impressiveness!
Beta release changes:
Levels completed in BETA
You can view the finished screenshots of the alpha release above, any screenshots shown on the MODB page are the ones upcomming for the next BETA patch. Stay tuned!
Hit the links below, but remember one thing! If you ever reinstall the game or verify game cache, you will have to reinstall this graphics update. Just exchange them with the already remaining Level's folder. It should work with Steam, Origin and standalone version of the game.
IMPORTANT!
You will ovbiously need these patches before downloading our update :
* Patch 1.9 Update - 136MB
* DirectX 11 Ultra Upgrade - 545MB
* High Resolution Texture Pack - 1.65GB
CLICK HERE TO DOWNLOAD[www.geforce.com]
Note that Crysis 2 Maximum Edition already includes all these patches.
Bugs and known issues
Performance
This update WILL have a negative hit on your framerate. I have tried to add holes to the map and remove backround cluster that isnot visible to the player, but most of the time we are adding more shadow units and more polygons than we are removing so be prepared!
In case textures are not high enough for you guys I've been looking into the MaLDo HD upgrades. If enough people want it, I can intergrate his graphical update with mine. The reason why I am not doing it is because my goal was to "safely" improve the visual graphics without the use of external modifications. MaLDo HD texture upgrade is definetly recommended by me, but for now my main goal is to improve visuals with what I have from the start.
We are working solidly wanting to help the community of CryTek and Crysis gamers for a better gameplay experience both for new and returning players.
We want to thank anyone who enjoys our update and are willing to help us out with it.
They used to call me Prophet, remember me
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Level : Train to Catch v2.0.0 | Release state : BETA | Status : Few to no bugs
Level : Battery Park v2.0.1 | Release state : BETA | Status : Still testing for bugs...
Levels : All Release state : ALPHA Status : Playable, but bugs may occur
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Will this mod be compatible with MaldoHD 4.0?
This mod is live or dont
Dead
This mod is live ?
Can have make coop mod in this mod or no
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nice to see someone who still work with crysis editor :)
Interesting project. I'm currently doing similar project for BF2142. Gotta keep an eye on your mod ;)
Looks awesome, but can I use this with MaldoHD mod?
As long as you download this before any other mod, it should work fine... technically
No actually, I looked further into it and as of yet, no you sadly can't. I'll see if Im able to combine those two together.