This update fixes some bugs and gives you the "Crew Derelict" ability back! Sorry for so many updates in so little time.
Crazy 2.983 for Rebellion v1.52 (and "Forbidden Worlds")
The download contents:
- Crazy 2.983
- Readme (Crazy.pdf)
- EnabledMods.txt
Installation:
- Unzip the file
- Take the mod folder to C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.52
- To activate the mod, go to "Options", "Mods", click on "Crazy 2.983
(Reb v1.52)", then activate the mod and click on "Apply Changes". Also you
can copy the "EnabledMods.txt" into the folder "Mods-Rebellion v1.52"
and activate it this way
- Enjoy!
Some general features:
- New flagships
- New planets
- New abilities
- New weapons
- New researches
- Double research
- One secret new capital ship, deployed at some ship graveyards...
- Better graphics
- New music
- Modified races with specializations (especially the totally reworked balancing)
Changes from the last version
- Finally compatible with the newest version of Rebellion AND Forbidden Worlds
- Totally mobile Vasari Loyalists!
- You don't need ANY planet for surviving. Build your ships with the new "Mobile Factory"
- Rebalanced gameplay AND totally new balancing
- The abilities are now like in 2.95 (a big part of the balancing)
- The better flagships are back!
- The Ion Cannon and Gas Giant population researches are available again!
- New music soundtracks from Crysis 3!
- All string files are fixed
- "Crew Derelict" researches are available!
- Frigates and cruisers built by the "Mobile Factory" aren't despawning
- Fixed "Spawn Missile Platform" string
Important update infos:
- New models are coming. It seems that finally the new models are complete. I'll inform you about that later.
- The stuff I promised months ago will come. I promised you new weapon systems for many ships. This will come as I said in earlier news
- Crazy 3.0 is getting closer! BIG and great changes are coming. What do you want to see in 3.0? New abilities, ships, researches, or something else? Tell it to me!
I recommend a multiplayer game with this mod, especially with "System of War" and other maps like this. It makes fun when the AI's are overrunning your planets and your friends are trying to help you. I spent hours on playing my mod in multiplayer!
VERY IMPORTANT: PLEASE USE 7zip TO UNPACK THE FILE OR THE MOD WILL CRASH
Link: 7-zip.org
Have fun!!
Simon/TheyCallMeProphet
Hello , there is a textures bug Image.noelshack.com
Could you fix this ?
of course! thank you very much - and if you find other bugs, tell it to me ;) I hope you like the mod (except this :D )
Np :)
And i simply love this mod , he is awesome
Hello !
I have a problem with an ability of the Loyalist Advent's titan. When I want to use the instant control of an enemy planet, the game crashes (makes a minidump). Is it a problem of my computer or a problem of the mod ? And is it possible to fix this ? Thanks !
By the way, it's an amazing mod :) !!
I had a look on that. You helped me to fix many bugs! Thanky you very much! I'll update on friday ;)
The TEC rebels derelict crew abilities do not work, so they are unable to use the derelict vessels in the ship grave yards,
I've fixed it :)
by the way loving the mod would like to suggest porting over the colonization picture for the plants that where added so that why are not empty boxes other wise i love this mod.
Yes, I'll do that ;) An update comes on friday
Alright, so this works great IMO, however, my friends have found a small issue when playing as the Advent, they are unable to research the Capture Derelict Crew, as it doesn't appear to be on their research tree. The other 2 races are fine as it shows up and even highlights to show you where.
I've fixed this ;). Wait for the update on friday!
Can somebody give me a hint how to prevent Vasari ships to pierce through shields?
I tried every single type of ship, of capital ship and different abilities. I fought in my own gravity wells and in my own culture and i had every single upgrade and building (fought in the gravity well of my own homeworld Gas Giant Planet)
Nothing worked, lost my Starbase with 38000 Shield points and zero life.
Is there anything i do wrong?
There are many reasons: But don't worry, I made the AI just too hard. In an update tomorrow I'll fix it, also I'll give the Advent an ability which protects them from phase missiles. Also I recommend the Iconus Guardian: It has an ability which gives other ships a stronger shield (only in the update tomorrow).
Simon/TheyCallMeProphet
Hej, I've encountered a strange bug. Not only does the Crew Derelict ship not work on any race, the super capital ship you can capture says "String not found" and it isnt disabled. It attacks my ships when they come into the ship graveyards.
Also, the Vasari's Stilakus Subverter has an ability that also says "String not found"
Thank you ;)
I researched the crew derelict and still can't use it.
Because I haven't updated the mod. Please wait and understand that I have to do different things than modding ;)
Awaiting crazy 3.00
And I'm awaiting the reactions :D
Is it Compatible with Rebellion 1.1 ?
no, only with the newest version. Read the description for further informations ;)
Vasari Rebels ship derilect dosen't work.
I know... ;)
will you be producing an update for 1.80 and the new dlc?
of course
Awaiting Crazy 3.0 for rebellion v1.80 [Any hint please]
Today it will be uploaded. And I Promise, from now you'll hate black holes! ;)
Thanks for some information now more eagerly awating release.
ok, I was wrong, but today I'm releasing the mod. I just had too much to do ;)