The key of this modification is basicly adding even newer weapons, maps, that were given the graphical update by community, but Valve, questinabe, did not even thought about.
They may have been supporting camos or skins (if you're so want that);
They can even be customisable ! [don't actually know how to make that for now];
What's up with maps?
You can already try them out!
Because there's a lot of good work, and I, mostly in my opinion, only can sound good - it is community made maps.
Theese are remakes of original maps, because they are mostly balanced, some Valve slightly toched maps like weather change, ext. and alternative to Valves maps (Inferno - Outferno is the best example for now);
Other models changes, like Players?
Yea, there should be some retextures, or even model changes, but the far from me is downloading the one and the only from GB.
And I am kinda OK with the current ones, though the heavy armor should be edited.
More ideas comming soon;
Other stuff?
Yes! The one of the ideas was making casual and(maybe) competitive is more fun/tactical/smth else?
The Heavy armor will be buyable, some breach charges may find their use too! The shield can be a good protection, though as I know, you are able to break it.
The buymenu and/or map can be in tablet;
For now
Planning to change weapons, players, other stuff using MIGI tool from ZooL, the creator of Classic Offensive (u should check it out);
The maps for game will be in Workshop map Collection;
May be organise a dev team, if it will be worth it;