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The strength of man has fallen...the world is on the brink of total disaster! The last vestige of hope is all but gone...oh yeah...and have a nice day!
The follow up to "Halls of Stonehenge", "Countdown to Chaos" follows the adventures of top soldier John J. Schwarz, the world's last hope, as he struggles to destroy an all powerful other-dimensional creature called "IT" and it's ghastly minions. Travel through secret government tunnels and bunkers in an effort to locate and neuturalize "IT", before the last hope of man fades completely.
Similar to "Halls of Stonehenge", "Countdown" will feature coding changes, all new enemies, new levels, and much much more! Visit the homepage for details and the full story!
After several delays in the past, work on CTC has been resumed once again, hopefully for the last time. Besides needing lots of maps, most of the work on the project (besides the code changes, which are being worked on) has been finished for a while. Some of the old enemies I wasn't thrilled with before have been replaced, and there has been a lot of progress made over the past few days. More later as development continues (if you think you'd be interested in mapping for the project, shoot me an email at dhw_majik_monkee@yahoo.com). :D
To avoid doing multiple news updates for this project while it's in the works, news updates will be posted on the mod's homepage under the "News" link...
Sorry to everyone who's been watching this mod...I know it hasn't been updated or had news posted much on a regular basis, but once again, I assure you...
looks cool, (i like the dualies)
I don't mean to drive everyone crazy with mixed messages about this project, but I recently got a new PC, and it's inspired me to want to work on this mod again when I get some time after my current projects. Sorry to all of those who have been watching this mod forever with no new updates...I was thinking of giving up on it, but now I feel I have no choice but to see it through to completion...stay tuned! :)
i've had wolf siting there collecting dust. be good to pull it out and start playing the game again. certainly will start playing this mod when it gts realeased
I apologize for the slow pace of progress with this project. I swear that I will one day make some significant headway with it. Actually, all of the hard stuff has been finished already (except for the maps). All I need to do is assemble a talented crew willing to assist with some and get a few finished myself, and CTC will become a reality. The graphics, sounds, and story have been completely finished for a long time now. There have just been a few snags here and there with the creative team that caused it to be delayed (there were some issues regarding getting the coding done that really held things up).
I love the double pistols
/me likey :D
:P cant wait to play this
:O dont listen to these people because i think its great modding old engines ;)!
You'll notice from the screenshots recently posted that there's very little similarity in the early level layouts to that of Doom...I'd say it will feel closer to Duke 3D minus the added mobility of the original until later in the game when there are, in fact, some Doom textures used. :D
Thanks, Krycha. Listen, Lame, some folks may need an engine more powerful than the Wolfenstein engine in order to disguise a lame mod as something worth playing, but I don't, and I don't give a flying fart in space what you think about it. So please...take your unsolicited opinion, and stick it where the sun don't shine. I think your mom's calling you...:lol:
Stop "constructive" comments like that. Nobody gives a piece of **** about what is lame or what is not, by you. So.. STFU, piece of what you call "lamer" born on Counter-Strike.