Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
This is a preview video showing some of the updates that have been achieved for the Mod in the past year since the release of version 1.3 back in December 2009.
FEATURES:
1.) Terrain, Water, & Lighting Updates
2.) New Volcano Effects
3.) New Particle Effects
4.) New Building Strobe Lights
5.) Special Visual Effects For Tiberium
6.) Retextured Models & Modified Animations.
7.) Specular Lighting Applied To Models
8.) GDI RailGun Turret In Action
9.) Nod Black Hand Laser Turret In Action
10.) New Stealth Tank "Lazarus Shield" Effect
MUSIC:
"Roller Disco Train"
2010 David Wise & Zylance
Which graphic card is used by you?
@Dimension9999 I use a 1GB nVidia GeForce 9500 GT Graphics Card with an AMD Dual Core Processor and I can play C&C 3 on Max details easily with it.
@Sweln It may just be the framerate as some maps in skirmish can easily exceed 60FPS as I have fixed up a lot of the Lag Issues.
@StalkeR0857 Yeah I figured since Starcraft has volcanoes, why not C&C?
WOOT, then my GTX465 will rule TDR! :D
Awesome mod!
Ohhhhh...Seems you having a hard work......Keep making! I can wait to play it!
Humm the waterfall animations seems too fast?
That volcanic tileset reminds me of Starcraft.
I think it would be interesting to see Tiberium clustered around the lava maybe even a Tiberium spike rising from it since Volcano's bring all kinds of minerals from deep bellow the earths surface I would expect the Tiberium to grow like crazy around one!
yep...animations of the waterfall is too fast......the video I found is not the waterfall you've made, but it is showing the "movement" of the water (in realtime)