6 factions, each with 2 sub factions, and some random countries throwed into the mix, allowing you to command 20 nearly unique teams, and 13 countries on top of that. This is one hell of a war, and the whole world is involved.

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Loyalists base
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nlspeed Author
nlspeed - - 15 comments

In the top left corner is the Loyalists Ore Refinery, and the cloaked vehicle right to it is the Loyalists miner. It is fast, lightly armored, invisible, and can't carry much.

Near the War Factory (the Assembly Plant) are 4 flying thingies...2 Floating Disc's, as you probably saw, but Floating Disk's can now only use their laser.

Yes, the draining weapon of the Floating Disk has been moved to the Draining Disk, the other disk there. Draining Disk's are however, avaible once a radar has been built.

Also near the Assembly Plant are 2 Yuri Clone's. Exactly the same, except that their PSI wave has been improved.

But, in front of the 2 Yuri Clone's are 2 PSI Adept's. They are the anti-tank infantry of the Loyalists, and can only mind control vehicles. Overpowered? No, maybe underpowered. Slow, fragile, no PSI wave, and only able to control 1 vehicle. But hey, en masse they are great!

That was it! For now...

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Description

Near the Battle Lab (the Research Center) are 2 Pulverizer's, which you should remember as the Slayers also use those.

In front of the Construction yard is Yuri Prime. His PSI wave can now also heavily damage vehicles and damage buildings a bit less.

Near the trees there are 2 PSI Bike's, they are the scout vehicle for the Loyalists. Much like Nod Attack Bike's (which aren't in my mod), but PSI Bike's missiles also unleash a very low damaging PSI wave. Normal PSI waves now are much more powerfull, and effective versus vehicles.

Above those there are 2 Magnetron's, renamd to Puncher's. A Puncher can roll vehicles over, destroying them instantly. But it is a bit buggy, so it might change.

Near the Puncher's, the Loyalists' power plants are. 6 PSI Plant's, the cheapest power plant in the game, but I needed around 10 / 12 to power up this base (the other 4 / 6 are outside of this screenshot).

Beneath the rightest Magnetron, are 2 EMP Tank's. Guess what they do.

In the top right, there are 4 Blaster Cannon's. They look the same as Gattling Cannon's, but Blaster Cannon's are slightly more effective versus vehicles and slightly less versus infantry.

The same goes for Blaster Tank's, which are the 2 (?) barreled tanks above the Psychic Dominator. Exactly like Gattling Tank's, except for the fact that Blaster Tank's deal slightly more damage versus vehicles and slightly less versus infantry.

Near those Blaster Tank's are, single, relatively big barreled Laser Tank's. The Loyalists' main battle tank, qua stats a cross between Grizzly Battle Tank's and Lasher Light Tank's. However, it deals a good amount of damage versus infantry (although it can't really be used as an anti-infantry vehicle).

The veteran infantry are Initiate's.

Near them, near the brown pipes, are 2 Engineer's. The same as those of the Slayers.

On the road near the Construction Yard, there are 2 PSI Drones. Extremely fast, very lightly armored, and able to mind control an unlimited amount of units.