6 factions, each with 2 sub factions, and some random countries throwed into the mix, allowing you to command 20 nearly unique teams, and 13 countries on top of that. This is one hell of a war, and the whole world is involved.

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nlspeed Author
nlspeed - - 15 comments

First a note, the Slayers can easily counter nearly any attack force, due to their units which nearly all use radiation or mutate infantry into something else. This may seem unbalanced, but try to see how these radiation weapons affect buildings, or their own units. In most of my games, my Radiation Tank's always end up killing each other due to their radiation. And don't forget about the other units which also aren't immune to radiation, like the Bombarder or the Gattling Tank. Nearly all the units are changed, but a big change comes into the form of the Grinder. All units will now give you 50% back of their cost, but the Grinder can now also repair your vehicles. Simply select the Grinder and force fire it on one of your own vehicles.

Next to the Genetic Mutator, there are 2 Slayer Tank's, which are like Apocalypse Tank's but have less armor and deal less damage. They do fire chemical shells however.

In front of the Gattling Cannon's there, a Tesla Trooper like infantry can be seen, the Chemical Soldier, which is the Slayers' tech infantry. It fires 5 inaccurate chemical balls and then needs to reload. These chemical balls don't leave normal toxic radiation, but anthrax radiation. Yes, there are different types of radiation. Toxic radiation is great against infantry and a bit worse against vehicles, while nuclear radiation is good against vehiles and a little worse against infantry. Anthrax radiation is toxic radiation but a little better versus both infantry and vehicles.

In front of the Bio Reactors, and beneath the Battle Lab (the Chemical Containment Facility), the Plaguer can be seen. A vehicle that literally rains chemical balls onto targets.

Next to the Chaos Drone that is near the Bio Reactors, the Pulverizer can be seen, which is a robotic vehicle that kills anything it touches with its chainsaw like weapon.

The rest is in the other post, stupid character limit.

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nlspeed Author
nlspeed - - 15 comments

On the upper Air Pad, a Bio Fighter can be seen, while on the lower one a Bio Bomber is docked. A Bio Fighter fires weak, chemical missiles, that are great to anihilate enemy infantry and light vehicles, while Bio Bomber's drop a maximum of 5 chemical bombs that heavily damage anything and leaves a large radiation field. Note that if you order the Bio Bomber to move away or attack another target before it has dropped all of its bombs, it can't drop anymore bombs, and thus it needs to reload. This probably will be changed so you can manually order where you want each bomb to fall. Next to the Air Pad's, a Radar Emplacement can be seen too. Yes, that's the GDI Radar Tower of Tiberian Sun, but seeing as the GDI here uses Allied buildings (and Nod uses Soviet buildings), I used it for the Slayers. Note that buildings will change of the Slayer's, if I get skilled enough. Only after I finished the rest though, and maybe GDI and Nod buildings will be changed too.

Littered across the base, Slave's are standing, which are builable quick scout infantry that can easily kill any light infantry with their shovels, but deal nearly no damage to heavier targets.

In front of the Construction Yard, we can see the Engineer, recolored for the Slayers (but the Loyalists also use that Engineer, maybe it will change though).

Behind the War Factory (the Scrap Yard), a Desert Wolf can be seen, which is a vehicle that transports 2 infantry that can fire out of the vehicle. Further, the evhicle itself fires chemical bullets which mutate infantry into green Brutes which are very very very weak.

Next to the Desert Ranger, and around the graveyards, recolored, and improved, Terrorists can be seen. Guess what they do. They now leave toxic radiation too.

The rest is (again) in the other post.

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nlspeed Author
nlspeed - - 15 comments

Beneath the Scrap yard, right from the graveyards, the basic Slayer tank can be seen, the Radiation Tank. As fast as a Grizzly Battle Tank, very lightly armored, and inaccurate on top of it. And it still costs $800. Why? Because its shells leave toxic radiation, and believe me, it can easily kill other light units due to this radiation, it only needs to stay alive long enough. 1 vs 1 they lose to any other tank though (well, maybe not the Light Tank of Nod or the Scorpion Tank of the Anarchists).

Left of the Radiation Tank, a vehicle with a big turret pointing upwards can be seen. That is the Bombarder, a heavy artillery that fires damaging shells extremely fast. It doesn't have a super long range (for an artillery, that is) and it is very inaccurate, but it is great to take out buildings or groups of enemies.

In front of the Barracks (the Armoury), you see a Radiation Tank. Next to it, are 2 Slave Gunner's. These are the basic infantry of the Slayers, and suck even more then the Conscript's. Slave Gunner's can however, shoot down enemy aircraft, a bit easier then one might expect, but 3 or so won't take down a Harrier or something. Slave Gunner's are spammable too, only costing $150! Cheap anti-air infantry! Hooray!

See the Gattling Cannon with the 2 Chemical Soldiers around it? Next to that garissoned building. The soldier standing between the 2 Chemical Soldiers is the Slayer, the hero of the Slayers (typical, just like the Slayer Tank is the heaviest tank of the Slayers). The Slayer fires improved chemical shells of the Chemical Soldier, and much faster too. Great for destroying hordes of units.

Near the Slave Miner, we see a slightly recolored Demolition Truck, which is now also used by the Slayers.

The rest is in tehe other post...sigh...

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nlspeed Author
nlspeed - - 15 comments

And the last one...

Those various Stealth Generator like buildings (well, most mods use that as Stealth Generator's, though I don't), are Viper Towers. They harvest chemicals from inside the ground, or simply create them by theirselves, and launch them in the form of giant balls upwards in the air (and no, it can't fire at aircraft). When these balls fall onto enemy units, their will be a huge radiation field and much damage will be dealt. It is a toned down version of the Grand Cannon.

Hooray for character limits!

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Description

A full base of the Slayers, with all of their units and buildings. Well, except for the Corruptor Tank, which is, like the Grizzly Guardian Tank and the Rhino Emperor Tank, a version of their basic tank in which their basic tank transforms after getting enough kills (so instead of promoting to veteran and then elite, the basic tank tranforms into another tank). I didn't add any names, for that would be too many...Instead, check my comment.