This is a MOD for Command Conquer:Zero Hour, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the number of units of each faction to prevail Zero Hour, the unit will differ from nature (such as the Hummer into infantry units), the total number of units unchanged. Game camp for "Asian-Pacific Allance (APA), European Union (EU), Global Liberation Army (GLA)", each camp administered three generals, in accordance with general reference to Generals 2 specialty condemnation .

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AlphaZulu
AlphaZulu - - 460 comments

I'd like to see more of this in RA3, the engine suits the mod much better! I'm liking it,

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Cant agree with this point of view...
Can you explain it?

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AlphaZulu
AlphaZulu - - 460 comments

...Okay?

RA3 SAGE has better particle and bokeh available tools, the engine is prettier than ZH SAGE and suits the CnC Generals 2 mod better due to the better lighting, destruction and physics engine rather than the ZH SAGE variant.

It just suits the overall vibe of things much better than ZH or Unity.

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Plokite_Wolf
Plokite_Wolf - - 374 comments

But it's a bitch to mod in. The RA3 Paradox team quit modding the game some time ago because the RA3 modding tools (and maybe even the engine itself) were insufficient to help incorporate their ideas.

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Comanche_Prime
Comanche_Prime - - 1,926 comments

So graphics and physics, huh?
Maybe, but its not enough.... Basically not worth it...
There are ALOT of other, non-C&C-dedicated RTS engines...

P.S. IMHO

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Plokite_Wolf
Plokite_Wolf - - 374 comments

It looks nice, but you may be spreading your mod team a bit thin and focusing on more projects at the same time will prove counterproductive in the long run. Porting it to Zero Hour, Tiberium Wars and Red Alert 3 involves quite a lot of work, so why not focus on one first and do others later?

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Besides, ZH SAGE engine is much more modding-friendly than RA3 SAGE...

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⭐NourEldin
⭐NourEldin - - 666 comments

Why making the mod for all C&C series,ZH is enough like what {Comanche_Prime} said ZH saga engine is best in modding what you do is pointless every mod contain bugs even your mod contain a lot of bugs. Are you sure you are going to remake Gen 2 in RA3 & C&C3; & ZH with the most stable state for a good game play
OR just focus on one game so it be good
If you focused all your work on one game it will be better than focusing your work on multi games (engines)
From my opinion it's a wasting time each of your mod will be the same ZH will help you better that RA3 saga engine for example it let you change or replace the original buildings only the higher graphic want be the key for a funny game play

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

The ZH version of the mod --> okay.
The C&C3; version of the mod --> better.
The RA3 version of the mod --> even more better and less bugs too.
The Unity 3D version of the game --> too soon to make an opinion.

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Guest
Guest - - 693,029 comments

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