This is a MOD for Command Conquer:Zero Hour, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the number of units of each faction to prevail Zero Hour, the unit will differ from nature (such as the Hummer into infantry units), the total number of units unchanged. Game camp for "Asian-Pacific Allance (APA), European Union (EU), Global Liberation Army (GLA)", each camp administered three generals, in accordance with general reference to Generals 2 specialty condemnation .

Add file Generals2 MOD beta v1.5[EN]
Filename
Generals2_MOD_beta_v1.5EN.zip
Category
Full Version
Uploader
mahailong008
Added
Size
599.28mb (628,393,508 bytes)
Downloads
59,954 (40 today)
MD5 Hash
6b80cc525c0af873d3933bc8f3a4883d
Embed Button
Embed Widget
Description

[Command & Conquer: Generals 2] MOD beta v1.5 1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9 sub-camp of General) 1. The need to support the original Zero Hour 2. Include general 2MOD 3. Including HD trees Installation Instructions: Copy all the files into a clean version of Zero Hour v1.04 root directory. General2 MOD team 2015.04.30

Preview
Generals2 MOD beta v1.5[EN]
Comments  (0 - 50 of 74)
roman9441
roman9441

I wonder what new with this mod version :P

Reply Good karma Bad karma+4 votes
roman9441
roman9441

Never mind i try it would said impressive
what new i found out more available general and the fight no FPS drop even play on laptop i'm impress :)

Reply Good karma Bad karma+3 votes
mahailong008 Author
mahailong008

1.5 is the general subfaction version, total of 12 generals (three base camps of traditional general +9 sub-camp of General)

Reply Good karma+6 votes
lamont_fleskani21
lamont_fleskani21

hey Did you saw The Generals that Victory Games were Planning on Releasing before the game got Cancelled? Muerta and Salvo GLA Horde General and EU Artillery General are you gonna be them?

Reply Good karma Bad karma+3 votes
FrankZhu19961004
FrankZhu19961004

Sorry,Zero Hour just has 15AI factions that could play in the game,we can't add more general.

Reply Good karma Bad karma+3 votes
JurisDocta
JurisDocta

Maybe more in other versions then. :)

Reply Good karma Bad karma+2 votes
Elitgeneral
Elitgeneral

hey i just got it and...i think im missing some stuff....
like i dont see the battlemasters or some of the abilitys i get...whats wrong??

Reply Good karma Bad karma+2 votes
addok
addok

So good, thanks! Can you add sweetFX/ enb?

Reply Good karma Bad karma+3 votes
fallen-empire
fallen-empire

谜之高产

Reply Good karma Bad karma+3 votes
Hans_Ghost
Hans_Ghost

is there torrent link

Reply Good karma Bad karma+3 votes
SeifMagdi
SeifMagdi

Why do you need torrent link?

Reply Good karma Bad karma+3 votes
PurpleGaga27
PurpleGaga27

It's Zero Hour, not Zero Hour 2.

Reply Good karma Bad karma0 votes
Mernom
Mernom

Zero Hour 2 (C&C Generals Zero Hour Mod)
if you can't read that, well you should look more carefully

Reply Good karma Bad karma+4 votes
The007guard
The007guard

that guy in the middle reminds me walter white o.O

Reply Good karma Bad karma+2 votes
Guest
Guest

how do you start this up

Reply Good karma Bad karma+2 votes
hxazgalor
hxazgalor

Nice job with the mod, looks set to be a pretty awesome one once the bugs and what-nots have been addressed. I do have some bug reports and suggestions to offer with regards to improving the mod (though I'm pretty sure you guys know some of the things that need to be addressed, better than I do). It might be pretty long, so I thought if it's OK if I could email my comments to you :)

Reply Good karma Bad karma+3 votes
FrankZhu19961004
FrankZhu19961004

frank-zhu1004@hotmail.com
you can send this to me.

Reply Good karma Bad karma+2 votes
Guest
Guest

Is it higher resolution?

Reply Good karma Bad karma+1 vote
GettMari
GettMari

Dat Graphics.. Hoping to enjoy this one.. Downloading right now.

Reply Good karma Bad karma+2 votes
Guest
Guest

Im kinda new to this what do i need to play ? i have to download just the mod or i need the zero hour 1 installed?

Reply Good karma Bad karma+1 vote
FrankZhu19961004
FrankZhu19961004

you need Zero Hour to install this

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Dunlaw
Dunlaw

Works with origin maybe??? Anyone care to answer> I would greatly appreciate

Reply Good karma Bad karma+2 votes
Guest
Guest

does this work with mac? if not will u be making a mac version?

Reply Good karma Bad karma+1 vote
Guest
Guest

what about a Mac ??????

Reply Good karma Bad karma+1 vote
lamont_fleskani21
lamont_fleskani21

hey Did you saw The Generals that Victory Games were Planning on Releasing Muerta and Salvo GLA Horde General and EU Artillery General are you gonna be them?

Reply Good karma Bad karma+2 votes
Guest
Guest

This sucks, you're just amateurs and can't even talk english bitch!! m8 i'm g8!

Reply Good karma Bad karma+1 vote
Iron_Hand
Iron_Hand

Cool, keep it up

Reply Good karma Bad karma+2 votes
Guest
Guest

Writes insert CD. What is the problem?

Reply Good karma Bad karma+1 vote
Guest
Guest

theres a bug on EU airfield, i can't see airfield
i used basic Zero Hour 1.04

Reply Good karma Bad karma+1 vote
Guest
Guest

can i play campaign???

Reply Good karma Bad karma+1 vote
Lameminator
Lameminator

Later perhaps. This mod is too new to have any campaign.

Reply Good karma Bad karma+2 votes
sinchansengupta
sinchansengupta

no campaign and wide screen resolution support

Reply Good karma Bad karma+1 vote
Lameminator
Lameminator

It would surprise me if there was any campaign in a mod which has just been started. Let them finish the work with the factions first.

Reply Good karma Bad karma+2 votes
mouarf
mouarf

I can't capture buildings with China Tanks ?! Help !

Reply Good karma Bad karma+1 vote
mouarf
mouarf

Very nice mods, graphics are awesome. Bugs I noticed :
- China tanks can't capture buildings
- 5 star general option can be activated at the very beginning of the game

I hope you can solve these bug and provide an updated version soon :-) Thanks for your work

Reply Good karma Bad karma+2 votes
ZoruaGamer
ZoruaGamer

cool mod :)

Reply Good karma Bad karma+2 votes
Lameminator
Lameminator

Units skins are good, especially when compared to generals 1, where the infantry had some kind of 'tubes'in their hands nicknamed weapons. Unfortunatelly I dislike the concept a bit. I don't know what is planned for this mod, and sorry if I'm too quick to judge this.
In cnc ZH (and cnc3 KW) the subfactions are centralized around a standard (st. later) faction. The st. and the sub factions have lots of units they share, they're almost the same, except when a sub faction is compared to the st. one we can see that the sub one has something missing and also has something the st. does not have = special units, abilities, techs which are not shared with other generals. You all know that, I've just composed it.
VG's Generals 2 was meant to be free to play It was first meant to be "boxed" version, but at the early stage of the development came out the news it is going to be f2p - according to one of the devs who wrote testaments on the forum, it was due to a budget cut, and the f2p was the "best you could've hoped for". f2p or nothing. I'd personally choose the f2p over nothing.
F2p games must have a lot of content released even after the release of the game to keep the players there - unlike a boxed version where you pay once and good bye. This resulted in the numerous generals in Gen2. In Gen 2 the factions weren't centralized around the so-called 'classic generals', they were just the generals you start with the game. Now the most important sentence here: All units except a very few are shared by at least one other general, leading to not having (much) special units, rather than a unique lineup. Let us see EU.(Game version: When the game got cancelled aka "early October patch(2013)) We had classic, railgun, experimental weapons, recon, rapid assault and air force generals. How many unique units we had here? If my memory does not lie 4! APC (I'll explain), Heavy assault laser ( aka "laser tank"), Railgun tank, and the Experimental railgun tank. And a special general power. (there were passive unique abilities implemented, I'll show you a link later.)
I know that the modders want to keep the same amount of units, so if they add some or modify the generals it won't be a problem. Just a little reminder.

'Bulldog' - classic general. (I can only remember the units of each faction, but unsure about the tech tree, or upgrades - If it is needed I could rewatch some videos on Youtube)
Infantry - Recon, AT, From advanced barracks: Rail gun troops, and fire support team. A lot of EU generals have more types of infantry than vehicles.
Vehicles - APC (infantry can shoot out only after an upgrade - internal suppression or something like that; Has healing/repair stuff), Aegis tanks (a medium tank, nothing fascinating), and Longbow (a AA/AT rocket vehicle, capable of detecting stealth). Summary: mediocre selection of vehicles.
Air - Phantom (a stealth AA/Air-surface rocket armed helicopter) and Valkyre (heavy ground support - EU had this for late game.)

Recon squad: everyone except: Cutting edge, and Mercury Red.
Rocket squad: shared with Mercury Red, Air Force,
Railgun squad: shared with Ghost, M. Red, C. Edge, Cleaver.
Fire support team - "caster" unit, everyone had it.
APC - not confused with Assault APC. the previous one can heal the latter disable enemy vehicles. Only Bulldog had it (according to some information the Artillery general coming in the never released late October patch was going to have it too.)
Aegis - shared: Cutting edge(exp weapons), Cleaver (railgun) Ghost (recon), Mercury Red (rap. assault), Air force.
Longbow - Cut.edge, Cleaver, Ghost.
Valkyre: everyone except Cleaver
Phantom: shared with Ghost, AF, Cleaver.
(I usually don't count the commando, and the builder/harvester units)

Railgun general (I wont tell each one of them - except i you want it). Most vehicle oriented (In EU), lack early tech infantry, only the higher tier infantry are available.
Railgun squad (available as if it was a recon squad!), Fire support team.
Tanks: Fox LRV (shared with other 2),Assault APC(shared: Cutting edge, Mercury Red), Aegis, Longbow, Experimental Railgun tank (only this).
Phantom and Orca (a tougher than phantom, like phantom this is also AA/Anit-surface - Recon and Classic generals have it also).

I think after this you might get how VG solved putting in lots of generals while maintaining the diversity.

Reply Good karma Bad karma+2 votes
Lameminator
Lameminator

Youtube.com and interesting video what was planned for this game.

Some actual complains: The mod I believe went too far from Generals 2, while it bears its name. Units with new skin, but the same as in ZH. Add the helicopter Orca, (we'd have 3 as in Gen2), and make phantom weaker than it. I'd also have the 2 types of APCs if possible (some diversity for the factions). Buff the Railgun tank (A gattling tower almost killed it in 1v1 for me :/ )
Longbow is just an avanger with new skin.
Aircraft are good to have.

Air Force: War factory is perfect for them. IF you'd add Orcas, then this one should have all of the Airplanes/Helis (Take at least one away from every other). Barracks: It's also good.

Railgun General: It might have only the late tech infantry (so it will be more different), Biggest number of vehicles. This one is supposed to have OP tank force, so nerf her air force.

Experimental Weapons general: In VG's Gen2 it had somewhat less infantry, compared to most EU gens, and a little more tanks. When compared to Cleaver: still fewer vehicles and more infantry.

If you've had enough of me, please say it. I'll continue with APA and GLA only with permission :)
Sorry for the long post, but a lot of times I had a feeling most youtubers had less clue about the game than me who had not the opportunity to try the game!!! :D I studied it at least, but I of course I never thought that the game might end like this.

Reply Good karma Bad karma+2 votes
FrankZhu19961004
FrankZhu19961004

Lowbow is actually a both anti-tank\anti-air vehicle,especially EMP Longbow is a vehicle terminater.
I personally think Ocar is useless because we actually can't make Valkyrie into a long-range helio-artillery in zero hour.As result we just need one heavy helio——Valkyrie.

Reply Good karma Bad karma+2 votes
JurisDocta
JurisDocta

Why is it impossible? In Contra Mod, the Pavelow serves that same role with spotter APCs on the ground.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

CSKAura
CSKAura

When I play, and a lot of troops on the map, the error takes off:---You have encountered a serious error. Serious errors can be caused by many things including viruses, overheated hardware and hardware that does not meet the minimum specifications for the game. Please visit the forums at www.generals.ea.com for suggested courses of action or consult your manual for Technical Support contact information.

Reply Good karma Bad karma+2 votes
CSKAura
CSKAura

-delete (accidentally sent two identical messages)

Reply Good karma Bad karma+2 votes
Guest
Guest

can i use it with c&c 3?????

Reply Good karma Bad karma+1 vote
Chasovnikov
Chasovnikov

Fuuuuck! ГАМНО!

Reply Good karma Bad karma+2 votes
cleveremre
cleveremre

I've got "unknown software exception 0x80000003" error, please help. How do I fix this?

Reply Good karma Bad karma+2 votes
Omnicr○n
Omnicr○n

iv been geting alot of crashes with this mod.....=[

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
C&C: Generals Zero Hour
Contact
Send Message
Homepage
Tieba.baidu.com
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Share
Related Games
C&C: Generals Zero Hour
C&C: Generals Zero Hour Real Time Strategy
Related Groups