Mutants Revenge is Tiberium Wars mod that adds new Mutants faction to game and two sub-factions for each side of the conflict. This is probably the biggest mod making by the Polish Team...

Post news Report RSS Mutants Revenge Newsletter No.4 - Preacher Tank

This may be the first confirmation, that Nod hasn't given up with the plasma technology after being severed in the 2nd Tiberian War, but just enhanced it... waiting for for the best time to unleash it. "It's time you saw the future... while you still have human eyes." ~ Kane

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Preacher Tank - in game icoFunction:

  • Facing Heavy Units (Mammoth Tank, Tripod, Avatar, Goliath Tank);
  • Quick Base Raids;

Equipment:

  • Powerful Electric Engines;
  • Mobile Cold Fusion Reactor;
  • Dual Redeemer MK4 Plasma Cannons;
  • Exotic Armor;
  • 6th Generation air conditioning set;

Description:
This tank was first seen during the operation in the Croatia, which purpose was to examinate the suspicious research-like looking complex. Some of the most valuable Brigadier Generals have filled the resignation forms after seeing the raw power of this war machine. No one could imagine how the hell could Brotherhood enhance plasma weaponry to that level and, what's more, how did they invent armour almost completely resistant to the GDI's most ferocious weapons- railguns. But this wasn't the most brainteasing mystery. This title refers to fact, that no one known, why haven't they used this power for such a long time. The most probable theory is that they didn't want to reveal their technologically superadvanced army before the time comes. The only known thing about Preacher Tanks is that the Brotherhood is surely not capable of mass production of them, as the only place where they were seen in big amount was the mentioned research facility.

Unlike the General Granger's staff thinks, the Preacher Tanks aren't the further development of the Scorpions. However, they have much in common with them. They are more like parallel line of development. They preserve the Nod thought of speed being the most valuable force of the tank. They can easily overrun Predators in that category. As it's weaponry it has mounted an array of two devastating plasma cannons, which burn through most types of armor like a knife into the butter. What a pity that low speed of the plasma projectile makes it completely ineffective against air-deployed units. The armour plates are made of a mysterious metallic material which is very resistant to energy discharge, and so on the plasma, lasers, railguns and particle cannons are not a good idea against it. However, the typical weapons like missiles, cannon shells and bombs inflict increased damage. And of course- the price of this devastating war machine is so big, that they aren't a common view on the battlefield.

Price: 3000$

Special Abilities:

  • Energy Transfer - Ability to divert power from cannons to the engines, unit has more speed at cost of decreased firepower. Has no time limit and can be turned off restoring default properties of the unit;
  • Weapon Overload - Can shoot 6 plasma rounds in a burst but then it will take 15 seconds to cool down before it can fire again;

Advantages:

  • Remarkable Firepower;
  • Faster than most Tanks;
  • High firing rate;
  • Best Armor resistance against Plasma, Laser and EM acceleration weaponry;

Disadvantages:

  • Vulnerable against Conventional Munitions, Missles etc.;
  • Defenseless against Aircraft;
  • High production Cost;

Upgrades:

  • No data files found;
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