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The goal of this mod is to port MMO game World of Tanks into strategy game here you can research tanks, buy tanks and upgrades.

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T32
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thejafhar
thejafhar - - 1,521 comments

Looks really nice!keep it up!

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LePawel
LePawel - - 90 comments

I'd add a tiny inset on top of the turret changed its smoothing group to the one of the sides of the turret to add some roundness effect.
other than that, awesome.

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Compared to your other models, this pretty much sucks.

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Beckett Author
Beckett - - 470 comments

can you explain?

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Seing as other models have visible track wheels and more details to the hull, yeah.

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Beckett Author
Beckett - - 470 comments

i will remove all wheels - why?
SAGE engine has some limits of polys - if there will be too much - there will be lags
good texture can fix everything
about details on hull - i put every detail i seen in wot in t32 (do a lot of photos)

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

My computer can handle Battlefield 3 with NO lag. I think it can handle sage as well.

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Beckett Author
Beckett - - 470 comments

my too but it doesnt matter
not all people has pcs like you

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thejafhar
thejafhar - - 1,521 comments

ENGINE is different thing than PC ... omg

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SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Course I know that. I was referring to Beckett mentioning lots of lag.

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Beckett Author
Beckett - - 470 comments

by the way I want more polygons too... and if u ignore other PCs there is other thing
SAGE engine has some limits of polys on map (i think max 150-250K)
if there will be more - game crashed
simply - if i will put 2k poly units - you and other players can make max ~75 units... (i mean all units - if u play vs 8 players its only 10 per team)
i think it works like this... say to GogoYubari - he know more about poly limit in SAGE

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LePawel
LePawel - - 90 comments

If that's the limit explain to me how the hell AOD maps work ?
The game never crashed 4 me from overload, slowed down to few fps - yes, but never crashed.
and besides, youre talking about max. simultaneous display, not overall, engines don't render the whole map but only the visible parts (unless you change the settings). So, having 250k polygons (although I believe its more than that) in the view is OK, you rarely see 150+ units and a shitload of buildings etc. at the same time.
read the post by sc4freak
Deezire.net

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Description

American Tier 8 Heavy Tank
~1035 Polys