CI is a Half-Life 2 modification that centers around the events directly after Half-Life 2 (during/after the Episodics).
mapping seems ok but it have too many lights.. its too bright for me..
allthuogh something really good about the mapping it feels all the same light and colour, and thats not what the combine are about.
Or is it... DUN DUN DA!
Oh, I see what your getting at, no I don't think he went there, or... wait, maybe... DUN DUN DA
can be... more dark?
That looks very good, but the too symmetric wall clusters don't really fit the combine architechture, Combine buildings always have a cluster, which isn't symmetrical and, so, an asymmetrical building style.
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NPZ Floor 1. Still some things need working on. See news post for more info.
mapping seems ok but it have too many lights.. its too bright for me..
allthuogh something really good about the mapping it feels all the same light and colour, and thats not what the combine are about.
Or is it... DUN DUN DA!
Oh, I see what your getting at, no I don't think he went there, or... wait, maybe... DUN DUN DA
can be... more dark?
That looks very good, but the too symmetric wall clusters don't really fit the combine architechture, Combine buildings always have a cluster, which isn't symmetrical and, so, an asymmetrical building style.