Thanks. Sorry about low quality graphics though lol
Uhm if you want to see what the difference is, check out the Scar Video and you will see what the scope used to look like before it had to be reconstructed.
I thought it was already in a Beta that 7game send me a while back, i'm one of the hidden beta testers. But once again great job! I hardly have the patience nor skill to do such thing as this.
I don't think zmoderler is good for bf2, gmax would be a better free version. I am using 3ds max and imported the bf2 scar l. No photoshop was needed for this one, no BF editor either. Just import, recreate the scope using more polygones on the cylinder. Then UVW mapped it to the original SCAR texture.
Sorry about the resolution, I might take some fullscreen pictures.
Looks great! :D
Thanks. Sorry about low quality graphics though lol
Uhm if you want to see what the difference is, check out the Scar Video and you will see what the scope used to look like before it had to be reconstructed.
I thought it was already in a Beta that 7game send me a while back, i'm one of the hidden beta testers. But once again great job! I hardly have the patience nor skill to do such thing as this.
I have the time. Plenty of time lol
But might i ask you what you're using to create this? Just BFEditor? Or Zmodeler and Photoshop aswell?
I don't think zmoderler is good for bf2, gmax would be a better free version. I am using 3ds max and imported the bf2 scar l. No photoshop was needed for this one, no BF editor either. Just import, recreate the scope using more polygones on the cylinder. Then UVW mapped it to the original SCAR texture.
Awesome...