Calradia finds itself once again divided by warring factions, though now a new tool of destruction has been introduced to the stage; gunpowder. Will you join the Swadian Colonies and fight for civilization and authority? Or maybe the United Vaegir Tribes? Or the Rhodok Empire? Or will you fight to forge your own path whether to victory or destruction with the use of pistols, carbines, muskets, and rifles. (This mod also contains Diplomacy and advanced orders for Mount & Blade: Warband version 1.158 and up)
Added new sub-faction "Khergit Loyalists", added new uniforms, added new weapons, added new cavalry units, added new Swadian units, added new music, reworked Steppe Lands Federation troops, reworked Rhodok Empire troops, reworked behavior of cattle herds, fixed text bug. Installation: Replace old "Colonies of Calradia" module with new "Colonies of Calradia" module (unless you haven't downloaded a previous version)
The Bottom part of the Uniforms are not there. Also some of the commands aren't showing up, it just says command line or something. I'm not to bothered about that, it's the Uniform part i'm worried about.
Is there a fix to this?
I don't know what I'm doing wrong, but every mod I've tried, including this one comes back with an error message when starting the game that says Unable to Open a resource file. In this case it is Modules/Colonies of Calradia_v1.3/Resources/Skeletons.brf. This happened with other mods such as PW_4.5.1 and Bywildermit (sp?)or something like that. It's supposedly a popular one.
I hope the strenght of factions is balanced.
I hope they added more firearms.
I expect a lot.
Is it compatible with version 1.160? If not, which version should i go to? Thanks!
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What OS are you using? If you go to the designated pathway (Modules/Colonies of Calradia_v1.3/Resources/Skeletons.brf) can you find a "Skeletons.brf"?
Well if by "they" you mean me, then yes they did add more firearms. You'll have to decide if the factions are balanced yourself.
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Okay, author. Thanks for reply. I didn't know u made it all alone.
Why do all firearms are exactly "crossbows"?
It makes "firearms" skill useful imho.
And why mercenary pikemen aren't wearing armors but normal uniforms? (See picture)
Upload.wikimedia.org
I want to know which historical era were you inspired by so that's why am I asking. I know this mod isn't exactly historical but it looks like it's trying to be imitation of XV-XVI age.
Sorry for my bad English, I hope I didn't make a lot of mistakes :)
I forgot to say that one of the Officer Uniform's was put into game without texture. It is all white and it doesn't make any crashes or something but it is just a model without texture. I thought you should know about it :) and sorry for double-posting.
I noticed the officer uniform without a texture but I thought I had fixed it. Clearly I did not.
Well as of right now flintlock firearms increase the "firearms" proficiency while regular firearms increase "crossbow" proficiency. I'll have to fix that. The pikemen aren't wearing armor because the mod is supposed to be set more in the late 18th century to early 19th century. Your English is fine!
For some kind of reason, Female Hunters (Huntresses? I don't remember their name) don't use their firearms, even thought THEY ACTUALLY HAVE A FIREARMS on their backs :3 They just don't shoot, don't know why? Maybe they don't have ammo?
Could you check it, please?
hey there, can u help me with language? i tryied alot of things but nothing helps.
Try going to C:\Program Files\Mount&Blade; Warband\Modules\Colonies of Calradia\Textures and deleting any "font.dds" files you find. Hope this helps. Sorry for the late reply.
So if you're back, could you answer my question about Female Hunters (Huntresses? I don't remember lol) ? - It's just above this guest' question.
I did check, and they did have ammo just the wrong kind. I've fixed it now but haven't released a new version.
You speak spanish? :P
Somewhat, but not very well.
A NEW UPDATE!!!! YAS!
I see you everywhere on moddb lol
YAS