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Version of the mod: 1.7.1. For the game: Men of War: Assault Squad 2 (3.262.0). Languages: Russian, English. Do not use with Call to Arms, it will not work.
Torrent file. Version of the mod: 1.7.1. For the game: Men of War: Assault Squad 2 (3.262.0). Languages: Russian, English.
The patch, the result of the active work of developers for a long time, is one of the most significant updates in the entire history of the mod. Let's talk about the innovations:
- First of all, of course, about the infantry! The long-awaited patch updates absolutely everything related to infantry in fashion. Replaced all infantry and equipment models for all countries and units present in the mod. In total, this is:
- More than a hundred different infantry skins with different textures that support changing the appearance of the unit depending on the conditions on the map.
- Several dozen additional equipment: gas masks, goggles, holsters, knee pads, pouches, tactical belts (warbelt) and other necessary parts. Nearly everything supports replace and spawn.
- About fifty different helmets, helmets and hats in various colors and options for additional body kit: glasses, headphones, night vision devices and thermal imagers.
- Approximately the corresponding number of different bulletproof vests and unloads supporting a new system for the mod - now armor plates in bulletproof vests are taken into account, with the corresponding real class of protection.
Also updated portraits in the same style for all infantry. All skins support the burned and LOD state.
In addition, we thought about the creators of mods and add-ons for CW, so along with the patch we publish all the necessary instructions and materials to create your own infantry based on ours.
The patch, of course, includes more than just the infantry. Other innovations below:
- Helicopter Ka-52, equipped with Vitebsk KOEP with various suspension options, Hermes-A missiles - with IR seeker and powerful high-explosive warhead.
- radar station PNSR-5 and PNSR-5M. These are Doppler ground reconnaissance radars, radar on the machine. The main advantage is the ability to detect infantry and vehicles at a considerable distance with low own
signature - Added UR-83P. The length of the clearance strip is 30-33 m, the distance to the far end is 57-60 m, following the terrain is ensured.
- Remodeling of T-80B and T-80U
series - PKM, PKP, PKT, AK74, AKS74, RPK74, AK74U models have been replaced, AK103 series has been added
- Added NH-90, transport helicopter for NATO
- Returned "Frontline" mode: frontline mode in sea landing format. A short tutorial video has been temporarily introduced at map launch.
- Automatic landing of aircraft on multiplayer maps with a standardized airfield (by pressing the "ZPU Mode" button)
-Replaced the old model challenger 2 and mk3 replaced with a newer one "TES Megatron"
-Added British tracked armored personnel carrier FV432 MK.II -Added
Light British tank FV107 Scimitar MK.I
- Added a number of modern buildings and decor objects.
Also, a huge number of innovations and fixes have been added to the mod, more details about which can be found in the changelog in the mod folder.
DETAILS 1.7.1:
Added:
-Added LOD for new infantry skins to improve performance.
-Replaced models PKM, PKP, PKT
-BMP-3 now use not only 9M117M, but also the older 9M117. Shooting at a range of 4 km (140m) is possible with any missiles from any vehicles, at a range of 5.5 km (165 m) - only BMP-3 mod. 1998 and later, as well as BMP-3M-
radar PNSR-5 and PNSR-5M. These are Doppler ground reconnaissance radars, radar on the machine. The main advantage is the ability to detect infantry (including crawling ones) and vehicles at a considerable distance with low visibility (at the level of ATGM). The disadvantage is that it detects only moving targets, although it keeps light on the stopped ones for several seconds.
-Added UR-83P from tolian. The length of the clearance strip is 30-33 m, the distance to the far end is 57-60 m, following the terrain is ensured.
-Ka-52 (Whirlwind + S-13 + Igla-S), Ka-52 (Hermes-A + S-8 + Igla-S), Ka-52K (Attack + S-13). The Ka-52 is equipped with the highly efficient Vitebsk COEP capable of suppressing any type of IR missile. Hermes-A is a high-speed long-range missile with IR seeker and a powerful high-explosive warhead.
-Desert texmodes for various equipment
-Granata L109A1
-Remodelling series T-80B and T-80U
-replaced Pak AK74, AKS74, RPK74, AK74U, Vintorez added a series in different versions of AK103
-Added British Marksman rifle l129a1 in 2 versions
-Added oil pump and a watchtower from Evgeny Mikheev-GANS LXVS
-Added British brdm "Jackal 2" in 2 variants with M2 and GMG
-Different texmodes for UH60 Black Hawk
-added a new texture for FN MAG, it used to be from m240 now with a wooden handle
-added a number of dekor objects; Gas station, drawer, guard gazebo, army table
-added desert texmod for modular_container
-added texmods for znak_box and gate_metal
-added stand-army banner with various texmod
-added British texmod woodland for mrls
-added transparent stamps for helipads
-added NH-90 transport helicopter
-Added new texmod for T90AM
-Added a number of improving textures for M113 +
medical options -Shilka and arrow 10 got desert textures
-fence_apl500 got a green fence
texmod -Added texmod for airfield, airfield_road, airfield_stand
-added a flagpole (windsock) for the airfield animated by Parvis RassulovBrigades
-Added Low mode brigade mode with half reinforcement points for games with a large number of players on small maps.
-Automatic aircraft landing on multiplayer maps with a standardized airfield (by pressing the "ZPU Mode" button)
-Returned the "Frontline" mode: the frontline mode in the sea landing format. A short tutorial video has been temporarily introduced at map launch.
-Replaced the old model challenger 2 and mk3 replaced with a newer one "TES Megatron"
-Added a British tracked armored personnel carrier FV432 MK.II -Added a
British light tank FV107 Scimitar MK.I
Changed:
-For the UAV made a separate icon on the minimap
-More randomized point rockets. Now missiles fired from the same point at the same target do not fly to the same place.
-The rate of fire of the Coalition ACS has been increased to 20 high / min (in accordance with the new data).
-FAB-250M62 has been replaced in the Su-34 bomber 2 by almost the same OFAB-250-270 (but it can be hung 6 per holder, while the M62 cannot).
-Reduced towing cable engagement time from 20 to 10 seconds.
-Replaced the D-30 model with a better one and correct towing animation.
-A soldier digging a trench with a small sapper shovel, after completion, immediately lies down in it (from winonaforever).
-The thickness of the Volum machine gun barrel is reduced to 3mm so that the machine gun can be broken by small arms fire
-Model BRM-3M has been converted into BRM-3, since BRM-3M is not in service with the Russian army (removed DZ). The elaboration of the trawl has been clarified, rods for detonating non-contact mines have been added: now the BRM-3 can make a continuous strip in the minefield, free of anti-bottom mines (it is recommended to reduce the vehicle speed in the action menu).
-Reduced by 25% and 33% the probability of triggering for built-in and container electronic warfare
-Added a countdown (visible only to the unit owner) for self-destruction of vehicles in multiplayer
-replaced the sounds of engines Marder, Wiesel 1, BMP 3 start sound
-Updated texture for T90A
-Removed old unit schemes
-Snipers shoot at machine gun modules and observation devices, machine gunners shoot on machine gun modules, which allows you to fight armored vehicles even in the absence of an RPG
-Ptur will not be heard starting from 100m, every 20m the volume of the shot will drop 2 times
-Reduced the volume of the RPG and Pturov shot by 2 times, the volume of a flying rocket by 5 times. Now, if the player even hears a shot, he will understand that the ATGM flies to this particular vehicle only when the ATGM is approaching.
Fixed:
-Various minor fixes
-For the units registered in custom.inc, the ZPU hatch define was incorrectly redefined.
-VAL and VSS have armor penetration and can inflict damage through obstacles, like any other small arms
-Explosion when using assault Uran-9 in multiplayer
-The parameters of the detection range of stealth aircraft with small radars have been clarified (downward).
-The command to rotate the flag no longer causes a flight
-Animation of the F-35B's right landing gear
-Fixing the pilot's panel on aircraft
-The rewinding
speed of the BMP-2 track -MT-LB has the sound of the engine from the Ural-4320, because it is the same there ...
-Running characteristics of the Urals
-Textures of tracks of some equipment
-Characteristics of sights BMP-1-2-3, BTR-80-82, MT-LB, Bradley
-When Fagot-M is fired, now it flies out, and not a simple Fagotu The same for Konkurs-M and Competition
-Increased the firing range of the self-propelled guns Nona
-explosion quant: buq -The
elevation angle for Igla and Stinger MANPADS is increased by 20 degrees
-On the Mi-35M, the PU for 8 attacks is hung only on the right outer holder, and the left outer remains empty.
-Incendiary bullets and shells inflict fire damage on cars only in 30% and 60% of hits, respectively
-The efficiency of smoke shells and mines has been
restored -EW Sorption on the Su-34 and Su-35 is transferred to the category of container (i.e., more effective).
-Airplanes flying at high altitude previously could not attack and could not be attacked by themselves.
-Now it is impossible to pick up unexploded SPBE and the remnants of BLU-108
-The sound of the CBU-97 shot was changed from rocket to bomb
-The missiles are fired only with certain projectiles (Volcano, Shilka, 30mm RF and the USA, 35mm Cheetah)
-Bombs in the compartments of the F-35B disappear when reset.
-Fixed resistance of light armored vehicles and cars from shock waves. Now a close break of a 125mm projectile can destroy the BMP-2, for example.
-The screens do not protect against shock waves: a direct hit on the BMP-2 or M1126 screen will destroy the hull, the screen will no longer absorb all shock waves.
-All mines, not only AT2, are detonated by shock waves (armor-piercing about 12mm)
-Tank RF LCC can be dragged in the hands and in inventory, like other easel weapons
-US and RF LCC can carry out external guidance of laser-guided missiles (for example, X-25, Hellfire, AGM-65D). Moreover, the range of the X-25 and AGM-65D is much greater. Operators prefer to irradiate the turret, since when the hull is irradiated, the spot hits the ground, which impairs guidance on a moving target.
-Su-50 PT does not make two empty starts after reloading
-Reduced speed of wheeled vehicles movement on the ground.
-SPO is triggered only if there is power supply and if the electronics are not broken (for aviation)
-Vab Reco no longer drops a crew along with a trooper.
-VBL Milan and VBL Mistral have fixed ZPU
-Returned the button for disabling the ammo replenishment, it is in the action tab.
-Attempting to interrupt the landing of a small UAV will cause it to fall.
-The destroyed Uranus-9 is no longer fired at.
- "Height" - it is impossible to duplicate Doronin and Grishchenko, having brought them from the previous mission.
- "Biathlon" - you can use Armata normally
- "Long Day" - fixed the dialogue, changed the points of setting the minefield from the Castle
- "Height" - fixed the problems with the transition of MT-LB and BTR-70
- "Poltava" - truck crews do not disappear, there is no departure when transferring allied units, boxes with 9M113 ATGMs have been fixed, the order of unloading boxes from a helicopter has been changed to make it easier to click them.
- "Valuable cargo" - autosave at the start of the chase was moved a couple of seconds earlier, because it interfered with the scripts.
- "Base" - restored the dialogue about the damaged М1А1 (if it is in the place for trophies)
- "Black Storm" - added cartridges to SD instead of part of the SVDK cartridges, removed the problematic armored personnel carrier from the convoy.
- "Sandstorm" - The appearance of the British column has been corrected, now it does not get stuck.
- "Aerodrome" - helicopters no longer hang in the air until takeoff
- "Dam" - fixed crews of easel equipment, fixed map of territory types
-Skyrmishi - added maskets to the engineering truck, Buk missiles to the ammunition truck, fixed crews of easel equipment
-Removed the smoke when the US LCC was working
-In multiplayer, removed the visual effect of the laser for the LCC ( in the single left for entertainment)
-The main visor of the LAV-AD was
restored -The launching missiles on the Apache were removed, since they were actually installed for experimental purposes. Installed radar and laser tripod. PU LTZ were replaced with PU dipole reflectors. -The speed of the
animation of the reloading of the SPTRK Sturm-S
-The left side of the M1 had a thickness of about 300mm
-The behavior of the tape of the ZPU
Abramsov -Enumerators on the T-72 now work
-Effects on the BMP-3
water -Screens of BMP-1 and BMP-2 are optimized
-Volum of the BMP-3M turret does not rotate with the smoke foresight
-The volums of triplexes of BMP-3
directional shooters have been restored -The smoke grenade launchers from BMP-3 "Cactus" have been removed
- The volums of the combined armor on the T-72B turret were replaced, as there were problems with the premature triggering of the COP.
-Checked and revised visors for: T-72 T-80 Challenger 2 BMP-3 BMP-2 M1A2 M1A1
-When playing in the standard troops (non-brigade) mode, problems with the purchase of common troops have been eliminated.
-For vehicles with APU, missile guidance no longer occurs when firing after a shell shock or power failure
Comments:
Departure quant: buq presumably occurs in the absence of a block of fuel in the chassis of the unit.
To eliminate the bug with the impossibility of attacking the aircraft at the maximum altitude, it is necessary to have some volums of the aircraft below this "ceiling". In CW, we use an animation called basis, which adjusts the airplane body's position relative to the baseline - lowers it lower so that the baseline is roughly at the center of gravity and not at the level of the lowered landing gear. This animation is highly recommended (10 frames length, 0.1 speed).
On the 4th circle of Biathlon, it is necessary to hit 4 groups of targets: a tank, an SPTRK, an ATGM, an infantry group. Penalty circles (1-3) are awarded if each group is incompletely defeated: if you leave 1 tank, 1 infantryman and 1 ATGM, you will get 3 circles, and if you leave 2 tanks and 6 infantrymen, but hit both ATGMs and both SPTRKs, you will receive only 2.
Is this version for Call to Arms or for Men of War Assault squad 2 ?
Because i noticed once i started men of war with this Mod, it said in the lower left Corner of the main Menu that this game version was Call to Arms.
Only for mowas2
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how to install
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this mod needs a new update for the new version of the game please
lots of crashing, it sais call to arms
need only this download to have the full mod ?
I am having trouble downloading/installing the mod. Please help. I love this mod so much
Idk when activated all I get is the title at the top of the home screen changing to say "Cold War Mod" and that is it the rest is the base game.
Why's the mod not on the workshop?
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Please add Iraqi forces team to be playable on skirmish on the next version !
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To instal it you have to go to www.utorrent.com
Your welcome
oks gracias
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