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Version of the mod: 1.7.1. For the game: Men of War: Assault Squad 2 (3.262.0). Languages: Russian, English. Do not use with Call to Arms, it will not work.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
In this update, players expect several new missions dedicated to the fighting in Syria, sponsored by Virpil; the next set of new and updated armored vehicles and aircraft; Some important game mechanics have been slightly improved and revised. The full list of updates will normally be available in the changer (look for it in the mod folder). (You will need utorrent to download the mod)
Added:
-ZRK Strela-10 in three versions
-VAB Reco
-VAB Mephisto
-PT-91
-T-72M4CZ
-Replace Buk-M1 model with a better one added Buk-M2-
RLS 9S18M1 Dome
-Eurocopter Tiger (cannon, 3 suspension versions)
-Tank MMS Mistral
-BRK Uran-9 in three weapon variants (controlled from the Aileron-
3CB control station) -WSCS Exhaust (with permission from Virpil, Syrian Frontier mod)
-G3A3 assault rifle
-PRTC NLAW
-ZRP SAMPT
-VBL machine gun (2 variants)
-VBL Milan
-VBL Mistral
-ZPK Derivation -
Fixed bugs in the BMP-3, added BMP-3M with KAZ Arena -
Fixed bugs in M2A3, remodeling M2A2, added version M2A3 without DZ as the main one.
- Fixed bugs in M1A1HA and higher, added M1IP -
Destructive and no power lines, destructible tower with searchlights -
Gabions (destructible) and trenches (indestructible) from CtA (corner trenches are used in conjunction with cutouts of any type)
-Replaced model ZU-23-2 with a better one, elevation angles corrected.
-Replaced Shilka model for a better one
-Erranged defects in T-62
-When entering the water at medium and high speed, a surge appears.
-For test operation, background backgrounds from CtA are inserted.
-Dissolve power cords (see comments below).
-If the crew of an amphibious war machine leaves during the voyage through the hatches below the waterline, the car sinks. It is valid for the landing BMD, shooter and loader VAB HOT, for the driver TpZ 1A6. As a game convention, it is assumed that this happens only for those machines that do not have other closely located hatches. For example, the BMP-2 stern hatches are also below the waterline, but the landing force can take advantage of the upper hatches during afloat and do not flood the machine (and the water pressure prevents the opening of the stern hatches even if desired). A roof hatches are available in almost all cars.
Self-guided missiles use various pointing methods. Previously, all the rockets used the chase method, which requires maneuvering with large overloads when approaching the target. Now, rockets (mostly anti-aircraft, as well as Spike, Hellfire, Maverick) use a more effective proportional guidance method (in reality, the speed of the rocket’s rotation is proportional to the speed of rotation of the target line of sight; targets, both methods lead to the fact that the rocket does not fly on the target, but to the point where the target will be at the time of the missile’s arrival). Also implemented, albeit less accurately, the method of combining (in reality, the rocket remains on the straight line between the target and the launcher; which gives a close flight path). The method of combining is very often used to guide the ATGM. The old method of chasing remained only with ATGM Javelin.
Changed:
-Precided BPS armor-piercing curves in the direction of increasing the slope.
-Buki can launch missiles when the radar is off, targeting is carried out with a Dome
-Spike-ER, Spike-LR and MMP can shoot at targets behind obstacles, since the fiber-optic cable allows you to capture the target after launch, from above. Start also occurs immediately at an angle up.
-Thermal traps are launched in series of 3 pieces (purely visual effect, noise immunity is not changed)
-Added a few Hungarian phrases for the situation "see the enemy" to diversify the audio accompaniment
-When hitting an armored vehicle and heavier on a car, a speed of 10 km / h is needed to damage the component of the vehicle and 15 km / h to completely destroy the vehicle. Otherwise, the car will simply be shifted to the side without damage.
-Airplanes and helicopters can move along the ground quickly enough only along a road or other similar surface. Off-road aircraft (except F-35B) can not gain enough speed to take off. At the exit of the road at high speed chassis breakdown occurs. The possibility of reversing and the associated instant stop bug is disabled. Reduced braking distance of the aircraft during landing.
-The button "Leave technique", which in the original MOWAS 2 led to the abandonment of technology and its subsequent self-destruction, in the Cold War was previously deprived of the ability to undermine its technology, because it prevented the seizure of technology. Now self-destruction is again returned, but with a significantly longer interval (3 minutes). It can be launched only if there is a crew inside - the uninhabited machinery cannot self-correct. If after 3 minutes the equipment is again occupied by any crew, then it is considered to be demined and not self-destruct.
-Slightly increased the speed of the main campaign videos to speed up speech.
-Installed maskset (whole or crushed) can be rolled back into recyclable bundles. To do this, click on the reference grid column (the cursor changes view to gears). Technique inside the mesh can prevent clotting.
-In the explosion of a car or armored units (but not during crushing), the force of the explosion depends on the mass of projectiles in the inventory.
-Increased radius of a proximity fuze for medium-size anti-aircraft missiles (AIM-120 and analogs)
-Smoke grenade launchers added to the cycle of brute-force weapons with the right button.
-In the multiplayer, the squeak sound of the C4 pledged explosives is removed, because it unmasks it ahead of time (we, of course, do not think that the real C4 charge squeaks before the explosion, or that the rays of the LCC are perfectly visible from the side - this is the "traditional" game conventions).
-Rooms on the aircraft of the Russian Federation are displayed in the proper font.
-Increased the size of the inventory of combat aircraft by 2 lines.
- Infantrymen and animals are allowed to pass through the aircraft, because it is necessary for unhindered repair.
-The digital indicator of the grenade's response time has been removed, since it strongly unmasks the thrower.
- The interval between Patriot launches is increased by one and a half seconds to avoid unnecessary missile consumption.
Fixed:
Mobile phone extension is now destructible
- Improved display of AMX-10RC shots. -
If a bomb is detached from an aircraft due to damage, while the aircraft is on the ground, it flies down, and if it is in the air, down and forward (as the plane moves)
. for infrared illuminator.
-Buk-M1 - gutted sector-pointing ZUR with + -60 + -30 (y BUK-M2 - + -45)
-Removed long-wave radar of slats Su-57 - there is reason to believe that it is still not a radar, and the antenna GOES. Upon receipt of confirmation of the presence of L-radar, it will be returned.
-In Tornado bomber fixed launcher sidewinder capacity.
-Duplicated control (i.e., the ability to be piloted by the gunner or commander when the pilot was killed) is in all combat and multi-purpose helicopters, except for the Mi-28N. For duplicated control, the ability of the commander or gunner to quickly move to the pilot's seat in the event of a landing next to them is also considered (MI-8, UH-60, MH-6, etc.).
Impossibility to land infantry through windows in single missions.
Improved access to the body of the F-16 for repair from the flaps, fixed the drive of the front landing gear steering wheel.
- For Su-25, the TEXMOD VKS is set up as the main one. -
Improved operation of the AGM-154 and PBC-500U: refined templates and centering of the subb / n stray field, fixed height of the scatter, fixed rocking after start-up.
-Hellfire range is set in accordance with the performance characteristics (8 km or 180 m.)
- Reduced durability of light machine guns. Now mortars, machine guns, AGS, ATGM can be destroyed by several close hits of 30mm projectiles or hand grenades - The
BMD-2 gunner’s view didn’t come together with the turret before.
- The direction of tails of some shells and rockets is corrected.
- The interaction of rockets with the ground has been significantly improved, now they have to be more or less properly exploded at the collision point.
- Fixed errors in the Apache gun performance characteristics: increased rate of fire, reduced accuracy. Only full-fledged type 2A42 cannons have an accuracy similar to that of ground-based counterparts (and even at low rates), the accuracy of lightweight helicopter cannons is only slightly higher than the accuracy of air cannons.
-Renaught GBC got its sounds
-Aviation no longer tends to fly over roads.
-HESH shells can not break through obstacles even as cumulative (i.e., 3-6 meters behind an obstacle such as a tree or a wall), because of their principle of action, they can pierce only the target, which hit plus a few tens of centimeters behind it.
- Accuracy and some other parameters of the 2S9 Nona gun.
-The driver of the AMPV can change for a machine gun.
-Added missing gas bones from RPGs, added smoke from the muzzle when fired.
-In any case, "update_texmod" is disabled for flora, since the DMS find this to be a bug in CtA.
-The sound of opening the hatch / door is now played only during actual use, but not when the crew moves inside the car or while loading the game.
- The conditions for the failure of the "Payback" mission are clarified
- Damage to wheels of wheeled vehicles do not lead to complete immobilization, since it can move with all flat tires for considerable distances (tens of kilometers). Only the speed of movement decreases.
-Added indication of the progress of reloading Iskander and bombers.
- Reduced rate of fire PU Vortex -
Removed unsuitable texmods BTR-70, corrected spec.
-T-90A added ASC
- "Dam" no longer crashes in the cooperative when buying reinforcements (reason: you can not use autoassign twice in a row, only through a delay).
- Machine tools, even small ones, require a speed of 7-10 km / h to be crushed. At a lower speed, they can be gently pushed even a tank. Also, they are not destroyed by contact with armor, when a soldier tries to put a heavy machine gun in his inventory.
-M1A2 TUSK fixed nadstvolny machine gun M2HB, corrected effects when firing from the remote LSD.
-Cleaned shock screening by caterpillars when an armored
unit exploded -Cleaned crash when selecting equipment with CPVT -Specified
and
Tunguski bump -V-Crash T-14
crash can be visually displayed - Roland and other radars on the vehicle chassis are no longer induced
- Fixed ejection sleeve AMX-10.
-2B14, M252 and L16 do not warp when carried.
Thanks for the hard work guys! When will you translate the Russian language missions?
What are the missions that are not translated?
The new Syrian missions, the Chechen missions, and all the missions with the three tank men.
Hi. Maybe noob question but how to change the language to english?
Download the patch, copy everything and put it in the Cold War folder
Moddb.com
THX for fast reponse but looks like this patch is not compatibile with the newest version of mod. If mod is clear - it works burt language is russian . Afer implementation this patch its not possible to activate mod at all.. (fault description is it is incompatibille version of mod with 262 ver of game)
The same with me
Gracias por el gran trabajo, pero las misiones estan en ruso
Thank you for letting us download new update from the torrent!
Keep up the great work.
Hi, I have version 3.260.0 ...is it gonna work there? and , where to find 3.262 version? can somebody give torrent link?
Look it up on TPB and maybe dont post comments about piracy here. You might get mod devs in trouble.
Ayuda tengo la version 3.262.1 y tampoco funciona, tengo la 3.251.0 y tampoco funciona, pueden actualizar el mod? tenia el mod en mow assault squad y funcionaba perfectamente, ayuda!
¿Cual versión del mod estas descargando? Si tienes la versión 3.262.0 te tiene que funcionar si o si, Con la versión 3.251.0 esta claro que no te va a funcionar, el mod solo trabaja con la versión 3.262.0 e incluso hasta la 3.265.0 como máximo.
Me descargue la ultima version y el juego me dice que es la 3.262.1, y el mod solo esta disponible hasta la 3.262.0, yo tengo la ultima version creeria, o el mod no se puede actualizar a la 3.262.1?
Can you add an M1 Abrams or a' Leo 2A7+ with trophy active protection and a mobile patriot for usa?
buenas,el archivo me dice que esta dañado o que tiene un formato desconocido:( Help me:(
aiuda:(
tengo la version del juego 3,620.1 y no puedo usaar el mod ¿el mod puede actualizarse? o que peudo hacer? aiudaaaaa:(
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AI not work schirmis ?
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