8 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.

Report RSS Codex 4.0 Released

Codex 4.0 is released................................

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Ok, so Codex 4.0 is out! Change log as usual is below:

Added Khorne Daemonkin

Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units

Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit

Added a bunch of Army schemes for Ad Mech, and Daemonkin

Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............

Next, no idea. Have a look at the list I guess...............

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Guest
Guest - - 691,615 comments

Just a small suggestion if you guys ever coming back to make another version again; you guys can make a Raven Guard as a separate faction. If that is not possible you can instead just make them all wear the beakie helmets - which is lore-friendlier than the default Mark VII ones.

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Kanzzer
Kanzzer - - 6 comments

Good jobs making the gameplay and factions lore accurate. I like how you guys adjusted the Dark Angels Deathwing Terminator with their own unique distinctive color.

If you guys ever return to update this mod, please apply the same thing for the Raven Guards; they are known to wear beakie helmets 100% of the time, so it kinda feels wrong to see them rocking in the default vanilla Mark VII helmets. If you can update their looks on that it'd be great!

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Guest
Guest - - 691,615 comments

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Thirsty_Hirsty
Thirsty_Hirsty - - 203 comments

Update four! Wow, good job! Downloading!

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Guest - - 691,615 comments

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