8 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.

Report Codex 4.0
Location
Games : Dawn of War : Mods : Codex : Files
Filename
codex_4_0.rar
Category
Full Version
Uploader
boothy_p
Added
Size
340.86mb (357,419,416 bytes)
Downloads
17,504 (1 today)
MD5 Hash
2525c64ec0ca6a34d8c6c554e9b2f99a
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Description

Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below.....

Preview
Codex 4.0
Comments
moddlord1
moddlord1

GREAT!! Many thanks downloading now!!

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Guest
Guest

Seeing this game still getting love in 2015 makes my heart warm. Great job, guys. I love your mod and will keep following your updates!

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boothy_p Author
boothy_p

Sorry, looks like the Heroes file (Daemonkin) was missing from the release.
Must have "lost it" during rebuild of laptop. It's in for the next release.

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Corypheus
Corypheus

do i install part 1 2 and 3 first?

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Corypheus
Corypheus

Actually I got a real problem now... i extract all 4 to Soulstorm but it says corrupt file... i extract all 4 things i need but the mod manager wont start it. please help... :C

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zagy20
zagy20

Now where is that download button, hmmm.. Ahaa there it is. Lets try this baby :D

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thudo
thudo

Oh man lots of great content but lots needs to be done to clear up all the art issues and redundant files that are bloating this project (ie. go through your base and re-issue it to remove all *.zip, *.rar, *.psd, *.bak) then compress the project using .7z with all UltraSettings. I compressed your base and new 4.0 which is 2.17 Gb down to 880Mb!! ;)

Anyway, you have a lot of missing art, sound, events, etc of which I could help you fill in and fix so your next release is faarr cleaner and optimized. Fabulous release to the community!

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boothy_p Author
boothy_p

Man, your offer is greatly accepted dude.
You are totally right, it needs polish, so help getting there would be greatly appreciated. :)

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thudo
thudo

Well except the question becomes: how to fix the issues then ensure I haven't made changes on items you have already done.

I'd rather show you how to fix them so you are self-sustaining so next time all player who play your work will have a complete project without missing anything in the background.

I would need to show you what I found and how to completely optimize everything: this is something I am trying to "strongly" encourage to all teams so you are efficient and your player community gets the max out of your hard work.

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boothy_p Author
boothy_p

Cool.
Defo need to go through what you've done, so it can be checked, and ensure that everything's good (eg. there's some WIP stuff in there that will be enabled soon).
Take off to PM...... :)

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thudo
thudo

Yep let me know plez..

Remember though.. use -dev to start, then look at all console errors on your mod's startup THEN run a quick game with SM vs CSM to start, quit, go to your <Soulstorm>\Logfiles folder, choose the one that applies, then look at the artmessages, designmessages, and soundmessages for issues.

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toyebo
toyebo

arw there any more patches for deamonkin cuz they kinda seem weak

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boothy_p Author
boothy_p

Nope, not yet.
PM me with where you think they are weak, need strengthening.
It's the first hit, and only had 1 opinion, so every race needs some further balancing based on feed back.
Is that playing as DK, or against DK, tier 1, 2, 3, or 4, etc....

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kodzo199
kodzo199

Deamonkin is very similar to chaos. You want change look units . But it works very good

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zagy20
zagy20

Deamonkin is a nice additive to the game, they are fairly balanced. Game needs some polishing tho, models a little bit. Necrons are rather passive and w8 till they get attacked. Those BA turrets are really really messy, i mean the fly around the battlefield when hit by a explosion, idk if you would make them buildable like other races have. Will check more and gave u a feedback on others m8. p.s. Harlequins allies kick *** :D

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zagy20
zagy20

Tau AI won`t rebuild listening posts after u destroy some of them.

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zagy20
zagy20

Deamonkin also wont build any listening posts and expand like other races

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boothy_p Author
boothy_p

What difficulty are you using mate?
Not noticed them myself (balance on hard).

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zagy20
zagy20

UPDTE: Deamonkin only stop building after u raze half of their base so it seems. The rest of the time they work well. But the chaos demons are kinda of lazy

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zagy20
zagy20

Mostly i am kickstarting on insane when i want to test something. Ai is much faster that way rofl :D

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pollymax
pollymax

Good morning friend

I follow his work from the beginning I find amazing you are to be congratulated.

Please help me i put 3 parts in the game directory all normal and such and can not turn perfectly.

But when I put the 4.0 codex and run the game it appears that message.

" GAME ERROR

FAILED TO ACTIVATE THE GAME REQUESTED "

Remembering that just got their mod in the game.

Please help me I love your mods

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quaerendo
quaerendo

Hi! I want to report an issue. There are no banners available (and chapter logo as well on the left pauldron) for new Space Marine chapters. Ultries, Bloody Magpies, Raven Guard, Imperial Fists and other vanilla chapters do have it, while new don't.

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nhinhonhinho
nhinhonhinho

Just tried this mod a couple of days ago, It's a great mod, I like it! Anyway can I report some bugs?

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boothy_p Author
boothy_p

Sure!

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AƒƒÄ
AƒƒÄ

Hi boothy_p, I downloaded Codex 4.0 and I noticed many model issues, I mean the purple cube of the "no model avaible" for many of the races and the FX missing square on the Necron's Deathmarks unit, also all the other units still have their standard original low-textured models like the DA and the SW races, how all of these things are possible?

I installed evrithing in the right way, since the Codex 3,5 all works, I just paste the content of this download into my Soulstorm install folder...

Thanks in advance

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kodzo199
kodzo199

This is very ****** awesome!!!

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BeeR21
BeeR21

When I play other races (like dark angels, grey knights) I have a problem with flags. They are solid white (in the Lost and the Daemned race there is an embleme of alpha legion on the solid white flag). Will it be fixed?

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luigimandetta
luigimandetta

I have a strange problem,i have installed and extracted the codex bse files as shown in the tutorial (even tough i had no previous codex files to delete) and then i did the same with the codex 4.0 ver. Now i have 2 codexes folders,one fpr the ver.4.0 and the other for the base files,but when i start my game once the loading screen comes up the game just closes!!!! Why'sthat? Please heeeelp!!

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ShasO_Sushi
ShasO_Sushi

Is this from the first dawn of war?? that mod

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YogurtBlaster
YogurtBlaster

Is this mod dead?

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ShasO_Sushi
ShasO_Sushi

idk :?

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jONES1979
jONES1979

nobody k :!

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ShasO_Sushi
ShasO_Sushi

is this work for steam btw?

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Kingstrategist
Kingstrategist

So is this mod dead or what?

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TrueWOPR
TrueWOPR

While a great mod I need to ask; does this mod just lack tooltips on everything added? or am I missing a file or something?

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Chistilshik
Chistilshik

Tell me please. Is Codex mod compatible with UA mod?

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TomFreak23
TomFreak23

Another fake mod. **** you!

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Guest
Guest

awesome mod

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Guest
Guest

Man I really hope you guys aren't done creating this mod. Can I mention with urgency that the Tau commander's shield is still broken? Its not game breaking but it makes playing Tau competitively a bit of a nuisance. It's pretty much an invulnerability hack at this stage.

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NitrousSkull
NitrousSkull

This mod is good but playing on Skirmish (easy or normal) the units are overpowered and I don't get a lot of time studying the game. Please fix the ai on skirmish so I can enjoy playing it.

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Thirsty_Hirsty
Thirsty_Hirsty

Brilliant! Love it! Thanks guys as always

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