I've considered about that, but finally gave up and used the pallet styled colorization. This is also good for anti-aliasing when zoomed close in. We will use textures on some special units, but draw textures to all of them will be too much work. You can see in one of the images we uploaded, that's the whole chart of units we have to make.
Also, i like to keep the RTS models simple. But for some models, like the sonic tank, i've made increased geometric details.
Thanks for the suggestions anyway.
Kinda look off in the RA3 engine, if you have max you should try to apply some modifer on it that will increase the polly numbers,
Textures and HC should also get some work if you want it to look legit, but it's mostly up to you ;)
I've considered about that, but finally gave up and used the pallet styled colorization. This is also good for anti-aliasing when zoomed close in. We will use textures on some special units, but draw textures to all of them will be too much work. You can see in one of the images we uploaded, that's the whole chart of units we have to make.
Also, i like to keep the RTS models simple. But for some models, like the sonic tank, i've made increased geometric details.
Thanks for the suggestions anyway.
it looks just like rivals but open world map i wish i can download this now
It's still half done, we're trying to catch up, but our developer team has too few people and we're all kind of busy.