Introduction
Well people, since I am going to be away from modding for the next two weeks (until 25th of June) becouse I am going to have two exams, I've decided to make a status update of the current work in progress Patch#1 for v.2.4.2.
Patch Status
What has been done
- Added a few new ogf models for player outfits
- Fixed Clear Sky Respawns - Now they should properly respawn all ranks
- Fixed actor_freedom - killer (Merc's) relation - You no longer will be neutral to Mercs if you join to Freedom
- Fixed missing description of outfit_ecolog_m1
- Fixed a typo in ogsm_surge.script
- Changed M4 SOPMOD magazine rounds - It should carry 100 5.56x45mm NATO rounds instead of 90 rounds
- Replaced a watcher_act.script loot anim for a better one
- Replaced some pistols HUD and models for Arsenal equivalents
- Removed the ppe effects when you have high radiations or low health
- Removed "immortality" to some NPC's in order to prevent broken quests (e.g.: Skull Assault to Freedom Base)
- Implemented a new ordering system - You can order items via dialog at Nimble (Weapons & Outfits - You can get a "random" unique weapon or outfit acording to what you order);
- Introduced some of the ZRP fixes
What is in Work In Progress
- Unique Weapons for Nimble Item System
- New kind of ammo rounds and the ammo rebalance
- Moving some level changers positions (to allow player to explore better those levels in cause)
- Agroprom Mercenary Base
- Clear Sky Faction NPC's
- New Blowout Sequence
- And many things that I forget to write up here
Best Regards,
xRatx