Want more civics... and more? This mod not only adds: 30 default civics, 10 hive civics, 5 machine civics, 5 corporate civics, but it also now includes: 5 ascension perks, 3 policies, 6 edicts, 3 origins, 7 buildings, 21 technologies, 2 relics and a new federation type.
UPDATE 1.3
PLAGUED SOCIETY
- 18 new techs
- Over 10 new special projects
- Over 50 new events
- An archaeological site
- Special building available
- Special planetary decisions
- Special starting deposits/blockers
- A new relic
ARCOLOGY MASTERS
- Graphic issue fixed
- 15 new events
- A special project
- Special starting deposits/blockers
- More balanced start
QUEST FOR THE SEEDERS
- Longer story
- Several special systems
- Over 55 new events
- 4 special projects
- 6 archaeological sites
- 2 special anomalies
- A new relic
NEW CIVICS
- Machine Cult (with special effects)
- Nihilist Cult (with special effects)
- Crystalline Energy Grids (with special effects)
- War Economy (with special effects)
- Peacekeepers (with special effects)
BALANCE/FIXES
- Many civics now have negative aspects
- Several civics weakened
- 10 other civics now have special effects
To be able to play with the mod, you must:
- Download the .zip file.
- Extract the contents of the file.
- Paste the CivicsExpandedPlus.mod file and the CivicsExpandedPlus folder to the "mod" file at Documents/Paradox Interactive/Stellaris/mod.
- Open the Stellaris Launcher.
- Enable Civics Expanded+.
- Launch the game.
- Note, if you cannot enable the mod, due to a missing path, then copy and paste "path="C:/Users/[USERNAME]/Documents/Paradox Interactive/Stellaris/mod/CivicsExpandedPlus"" to the bottom line of the CivicsExpandedPlus.mod file and edit [USERNAME] to match your computer account's name.