QUICK BUGFIX UPDATE: 2.01 Fixes some minor localization and Independence command not functioning correctly.
This is the BIG update for CheatPack with version V2.0. The mod has been redesigned from the ground up, to allow for more commands and a better user experience. The mod gains greater flexiblity though the new Target Selector mechanic. Now almost any effect can be applied to yourself, induvidual or groups of nations!
CheatPack V2.0
Possible Target Selections:
Self
Vassal
Enemies
Allies
Great Powers
Secondary Powers
Minor Nations
Uncivilized Nations
Self/TAG (For console tag swiching)
Notes:
With only a couple of exceptions the following effects can be applied to any combination of the above targets.
If you make no selection all effects will apply to yourself.
All events also have the option of doing nothing.
Most effects have sub-options, listed bellow;
Possible Target Effects:
Prestige:
+100
+10
-10
-100
Civilization:
Westernize
Unwesternize
Literacy:
+50%
+5%
-5%
-50%
Infamy:
+30
+5
-5
-50
Treasury:
+1000000
-1000000
War Exhaustion:
-50
-5
+5
+50
Militancy:
+10
+2.5
-2.5
-10
Consciousness:
+10
+2.5
-2.5
-10
Plurality:
+50
+5
-5
-50
Jingoism:
Significant Increase
Moderate Increase
Moderate Decrease
Significant Decrease
Culture:
Assimilate all pops
Assimilate all core province pops
Assimilate all non-colonial province pops
Assimilate all non-colonial provinces with majority non-primary and non-accepted culture
Immigration:
Apply modifier to boost Immigration
CB Generation:
Apply modifier to boost CB generation and remove any negative CB modifiers
Liferating:
Increase Liferating by 10 in all provinces
Decrease Liferating by 10 in all provinces
Increase Liferating by 10 in all non-colonial provinces
Increase Liferating by 10 in all colonial provinces
Increase liferating by 5 in all non-colonial provinces with a hard cap of 45
Increase liferating by 5 in all colonial provinces with a hard cap of 45
Cores:
Annex all cores
Add cores to all current provinces
Removed [Targeted] nations cores from current provinces
Remove all forign cores from current provinces
Reforms:
Full Economic Reforms
Full Economic Rollback
Full Social Reforms
Full Social Rollback
Full Education & Healthcare Reforms
Full Education & Healthcare Rollback
Full Democratic Reforms
Full Democratic Rollback
Allow Elections
Deny Elections
Allow Slavery
Deny Slavery
Generals:
Spawn Generals
Relations:
Maximum Realtions with [Targeted] nations
Minimum Relation with [Targeted] nations
Government:
Proletarian Dictatorship
Presidential Dictatorship
Bourgeois Dictatorship
Fascist Dictatorship
Absolute Monarchy
Prussian Constitutionalism
HMS Government
Democracy
Ideology:
Unlock All Ideologies
Unlock Fascist Ideology
Unlock Reactionary Ideology
Unlock Conservative Ideology
Unlock Socialist Ideology
Unlock Communist Ideology
Unlock Liberal Ideology
Ruling Party & Upper House:
Upperhouse changed to Fascists
Upperhouse changed to Reactionaries
Upperhouse changed to Conservatives
Upperhouse changed to Socialists
Upperhouse changed to Communists
Upperhouse changed to Liberals
Majority Population Ideology:
Population changed to Fascists
Population changed to Reactionaries
Population changed to Conservatives
Population changed to Socialists
Population changed to Communists
Population changed to Liberals
Infrastructure:
Fort +1
Fort -1
Railways +1
Railways -1
Independence & Sphere:
Independence
Independence War
Independence Civil War
Leave Sphere
Annexation:
[Targeted] Nation is annexed
[Targeted] Nation becomes a vassal
Civil War:
Spawn CSA and trigger Civil War
Population Size:
x2
x1.25
x0.75
x0.5
World Wars:
Enable Great Wars
Enable World Wards
Disable Great Wars
Disable World Wars
Major Unions:
Form Generic Cultural Union
Form Greater Germany
Form Lesser Germany
Form North German Federation
Form South German Federation
Form Italy
Form Scandinavia
Form Austria-Hungary
Minor Unions:
Form Generic Cultural Union
Form Gran Columbia
Form Arabia
Form Romania
Form Czechoslovakia
Form Yugoslavia
Form Byzantine Empire
Technology:
Unlock All Techology
Unlock Early Military Technology
Unlock Late Military Technology
Unlock Early Civil Technology
Unlock Late Civil Technology
Unlock Colonisation Technology
Population Types:
Rich Strada Doubled
Rich Strada Halved
Non-Accepted/Non-Primary Rich Strada Removed
Middle Strada Doubled
Middle Strada Halved
Non-Accepted/Non-Primary Middle Strada Removed
Poor Strada Doubled
Poor Strada Halved
Non-Accepted/Non-Primary Poor Strada Removed
The mod is great and I hope the developer will continue to make this mod fun with a few new cheats. Like increase rgos worker capacity or unlocking and being able to use all cbs that would be great anyways love the mod keep it up.
CBs will be coming in the next two weeks!
Neat
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its been 2 years, where is it.
Thank you!
Game crash when you enable all technologies with USA
This is noted and will be fixed
I'm having the same issue. I'll do some more testing about what specifically crashes the game, because it's not instant. It takes about 2 - 3 ticks for the game to crash. I have HPM 0.4.6, just in case that needed to be known.
If someone can replicate this to see if it's individualized or not, I would appreciate that. I'm letting the game go to January 14th, then doing each cheat. If it runs to February 14th, then go back to the menu and start a new game and do the next command.
Enable All Technologies - Crash after 2 days
Early mil Tech - No crash
Late mil Tech - No crash, even without early mil. tech
Early civ Tech - Crash after 2 days
Late civ Tech - Crash after 2 days
Colonial Techs - No crash.
I'll try and find some temporary work arounds really quick, and let you know if any of them work.
Ok, I got it on my first try. First thing you do is research the tech, wait 1 day, save the game, then go to the menu and load it back up. Worked great for me.
Just a short note, and I don't know if this is intentional, but there's 2 industry techs that are not researched when you do "research all techs." This might be my end, though.
Omg Thanks so much for the troubleshooting!
I had figured it was only something with late civ tech so will have to look into why earlyt is doing it too.
Thats not intentional however the system I used to flag mods changed in 2.0 and I forgot to have it read for HPM, so that will be fixed to.
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You found anything? I'm trying to play a Prussia game with HPM and it crashes everytime. I do know that I could do it in my Serbia game. Maybe the problem is being a GP in HPM?
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Welp I got 3.5k% tax rate when I unlock all tech, and when I tried to unlock only early civ tech the tax rate is 1.7k% and unlocking early mil tech lead to having infantry unit with 3k org.
I'm having a problem with the mod, I downloaded the mod and placed all the right files in the right places and the mod shows up as a playable mod but doesn't actually change anything. any ideas?
Are you using any other mods?
hello will you ever make a religious conversion decision or a national focus for assimilation to target states over time?
Gimme my jewish papal states dammit
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Hi, i also think that the crashing has something to do with the early and late civilian tech option. When i select it output efficiency of my RGOs goes to something like 100000% and all of my population stops working in RGOs eventually except some of them. Hope you solve the issue soon. Thanks for the great mod!