This mod is desinged to help test mod features or just play a more sandbox style of game. Recommend the Victoria 2 modding discord bellow for updates on development. Most recent supported version: V2.10

Description

QUICK BUGFIX UPDATE: 2.01 Fixes some minor localization and Independence command not functioning correctly. This is the BIG update for CheatPack with version V2.0. The mod has been redesigned from the ground up, to allow for more commands and a better user experience. The mod gains greater flexiblity though the new Target Selector mechanic. Now almost any effect can be applied to yourself, induvidual or groups of nations!

Preview
CheatPack V2.01
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Guest
Guest - - 689,446 comments

The mod is great and I hope the developer will continue to make this mod fun with a few new cheats. Like increase rgos worker capacity or unlocking and being able to use all cbs that would be great anyways love the mod keep it up.

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Bob-Bobington Author
Bob-Bobington - - 161 comments

CBs will be coming in the next two weeks!

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Guest
Guest - - 689,446 comments

Neat

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Guest
Guest - - 689,446 comments

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crystalggman
crystalggman - - 5 comments

its been 2 years, where is it.

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AleZaTar
AleZaTar - - 5 comments

Thank you!

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jamesraee12
jamesraee12 - - 1 comments

Game crash when you enable all technologies with USA

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Bob-Bobington Author
Bob-Bobington - - 161 comments

This is noted and will be fixed

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Guest
Guest - - 689,446 comments

I'm having the same issue. I'll do some more testing about what specifically crashes the game, because it's not instant. It takes about 2 - 3 ticks for the game to crash. I have HPM 0.4.6, just in case that needed to be known.

If someone can replicate this to see if it's individualized or not, I would appreciate that. I'm letting the game go to January 14th, then doing each cheat. If it runs to February 14th, then go back to the menu and start a new game and do the next command.

Enable All Technologies - Crash after 2 days

Early mil Tech - No crash

Late mil Tech - No crash, even without early mil. tech

Early civ Tech - Crash after 2 days

Late civ Tech - Crash after 2 days

Colonial Techs - No crash.

I'll try and find some temporary work arounds really quick, and let you know if any of them work.

Ok, I got it on my first try. First thing you do is research the tech, wait 1 day, save the game, then go to the menu and load it back up. Worked great for me.

Just a short note, and I don't know if this is intentional, but there's 2 industry techs that are not researched when you do "research all techs." This might be my end, though.

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Bob-Bobington Author
Bob-Bobington - - 161 comments

Omg Thanks so much for the troubleshooting!

I had figured it was only something with late civ tech so will have to look into why earlyt is doing it too.

Thats not intentional however the system I used to flag mods changed in 2.0 and I forgot to have it read for HPM, so that will be fixed to.

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Guest
Guest - - 689,446 comments

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mekiks
mekiks - - 1 comments

You found anything? I'm trying to play a Prussia game with HPM and it crashes everytime. I do know that I could do it in my Serbia game. Maybe the problem is being a GP in HPM?

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Guest
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razxal
razxal - - 1 comments

Welp I got 3.5k% tax rate when I unlock all tech, and when I tried to unlock only early civ tech the tax rate is 1.7k% and unlocking early mil tech lead to having infantry unit with 3k org.

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Guest
Guest - - 689,446 comments

I'm having a problem with the mod, I downloaded the mod and placed all the right files in the right places and the mod shows up as a playable mod but doesn't actually change anything. any ideas?

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Bob-Bobington Author
Bob-Bobington - - 161 comments

Are you using any other mods?

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ZawHawk
ZawHawk - - 1 comments

hello will you ever make a religious conversion decision or a national focus for assimilation to target states over time?

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Rachmadi
Rachmadi - - 10 comments

Gimme my jewish papal states dammit

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Guest
Guest - - 689,446 comments

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Guest
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Wadvzflamh
Wadvzflamh - - 1 comments

Hi, i also think that the crashing has something to do with the early and late civilian tech option. When i select it output efficiency of my RGOs goes to something like 100000% and all of my population stops working in RGOs eventually except some of them. Hope you solve the issue soon. Thanks for the great mod!

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