This mod contains a conquest battle of the Champaign level "Changing of the Guard".

Description

This is basically 1.9 but with all stock models replaced with customs (Credits below)

Preview
Changing of the Guard 1.10 (Model Update)
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Drakov64
Drakov64 - - 337 comments

The jump trooper as it shows on the picture appears in TFU 2. THough, Shoretroopers on Kamino? Weird choice, but cool to play as shoretroopers for once ^^

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J.Pikes Author
J.Pikes - - 106 comments

I'm sorry about that, I didn't have enough stormtrooper models to replace the whole team and still be consistent. Also, the Shoretroopers are sort of a teaser for an upcoming mod of mine. I'm glad somebody finally gave their thoughts on these models. Also, I personally would confuse the default troopers with the republic's clones from a distance. (I don't know if that was a problem with anyone else) so the Shoretroopers helped me see them better.

Again, I don't know if anyone else struggled with that.

I'm glad you like it, thanks for supporting me. :D

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Drakov64
Drakov64 - - 337 comments

Hey you're welcome you know I love what you do :D

Well it may be a problem, but not as much as "Clones vs 501st" I had on another mod xD No I don't have this kind of problem personnaly, I have a few clues that let me know if the guy is enemy or friend :)

About clues, is there one you'd like to share about your upcoming mod? :D

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J.Pikes Author
J.Pikes - - 106 comments

If you'd like another clue for my upcoming mod, It might help if I say it's a map (not an era mod).

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Drakov64
Drakov64 - - 337 comments

Oh by the way, I had a few questions regarding your campaign maps to IA mods !

Will you add ceiling auto turrets for CIS on Mustafar and clones on Kamino like in the campaign?

Will you add particle turrets on the plazza and AAC-1 for rebels on Naboo?

Will you try to make the Empire Vs CIS space Mustafar map?

Just questions like tis, I love what you did so much that...well ^^

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J.Pikes Author
J.Pikes - - 106 comments

Hey, Sorry I hadn't answered your questions but here you go.

Not likely, I might do it one day, but I don't plan on adding auto turrets for Mustafar and Kamino maps.

No, the plaza turrets can only be added if I were to remake the map from scratch. (The AAC-1s may be added later)

Yes, I do plan on making the space map for Mustafar.

I've been busy with life again, so don't be surprised if it takes a while.

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Drakov64
Drakov64 - - 337 comments

No problemo if it takes a while, life problems are more important than SWBF2 mods hey ;) Thanks for the answers :D

And, a map...I think I have an idea :D

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J.Pikes Author
J.Pikes - - 106 comments

:D

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Hello_There_2_U
Hello_There_2_U - - 112 comments

would you be willing to update the stormtroopers to the 501st clones? (or the the 501st clones from tfu first level on psp/ps2)

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J.Pikes Author
J.Pikes - - 106 comments

I suppose I could, but that kind of interferes with the story of the mission, but whatever, if that's what you want, so be it.

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Hello_There_2_U
Hello_There_2_U - - 112 comments

Thank you, O and would you be willing to make all of them of the storm trooper armor? The clones vs clones loses its feel when I see officers with their faces shewing.. and as for the story of the mission, they were the 501st anyway. So I think it would look cooler to reflect that by their true armour

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J.Pikes Author
J.Pikes - - 106 comments

Not a bad Idea. However, I have a feeling I'm going to be giving the mod data file to another user for a while so he can add something I can't. But I won't forget.
Just use the skin changer until I get around to it.

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Hello_There_2_U
Hello_There_2_U - - 112 comments

If this person is good with modding, would you direct me to such person? I have great ideas for mods but cannot mod for the life of me

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J.Pikes Author
J.Pikes - - 106 comments

Hey, sorry I hadn't replied.

Yes, Here: Moddb.com

Comment anywhere and he will see it.

I've already told him about your request for 501st troops, so we'll see what happens.

Tell him I sent you.

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