Cerebral Cascade is a Yuri's Revenge modification that seeks to build upon the scenario originally envisioned by Westwood in which Yuri was a time-traveler from the Brotherhood of Nod. Cerebral Cascade attempts to bring this plot-line to fruition, and overhauls the entire Red Alert 2 story to suit the new plot-line, covering both the events of Red Alert 2 and its expansion. The multiplayer experience contains 18 playable countries, with two bonus factions, for a total of 20 factions, and a moderate focus on maintaining balance between all factions, while keeping their ideas fresh and new. This mod also makes sporadic use of the Ares modding extension by AlexB, and the CnCNet client by Rampastring, to bring an enriched and modern experience to the playerbase.
Airfield SHP by xuetianyi
The Soviet Airfield is here to enable the motherland and her many allies to build air units to shoot down those capitalist Harriers!
Original Yuri's Revenge Campaign missions with the Soviet Radar tower preplaced will maintain the Radar Tower present. However the Airfield will be buildable if aforementioned missions allow an MCV.
I couldn't find a spot in my heart to fully remove the iconic Radar Tower from the files. This also allows classic gamemodes/custom maps with the Radar tower present to maintain the Radar Tower's presence.
However the Radar Tower is less useful than the Soviet Airfield, due to its inability to field and refuel aircraft.
I really need to learn to switch off of my favorite color when taking these images
And you can make the airfield as a center of robotics for the allies. That is, it will only give 1-2 units. And leave the foremost function at the radar.
I still can use the Robot Control Center for that role, but I can make it grant the allies a special robot aircraft unit that has an anti-unit role, and more ammo than the Harrier.
Something to note as of now, i've reimplemented the Radar Tower as a tech item, and the Allies are getting the Spy Satellite as their "Radar Tower" equivalent, with it being moved down the techtree with obvious tweaks to its nature.
I'm working on implementing stealth detection to every faction's base roster.
Airfields will be available after the respective Radar is built, like in RA1