Mod for Merc Tech that adds late game gear and weapons
Changed name of Hyper ACs to MACs to reduce possible confusion between HVAC and Hyper ACs Beamers and Pulsers have been added, their range and damage...
Damage model for missile and ballistic weapons fixes really should have caught that sorry about that. messed up the last upload, be sure to delete both...
quick hot fix for ballistic weapons not working right (oops), also tweaked the micro PT heat a little seemed a little too hot for my liking
Added Positron Throwers (PPCs)in micro, light, standard, and heavy versions. Adjusted missiles so they don't spin around in place. Adjusted tags for weapons...
Rework of EW equipment, had to split the AP and ECMs into their own components sadly. Particle AMS added Added SRM,LRM,and MRM all in 5,10,15,and 20 sizes...
Slight adjustments to CEWSs and introduction date has been adjusted to 3140 from 3250 to allow easier access.
Second public build of Cat Tech, introduces new engines, heat sinks, and EW equipment.
First public test build of Cat Tech introducing the first category of weapons for people to play with and give feedback