Hello there! I hope that I do well in this community. I do not know much about making mods, but I do know how to put them together. My first big project was creating an MEE (Modder's Edition Engine) Carnivores 2 mod for standalone mods, which includes weapons, maps, & a whole lot of animals. What makes this mod stand apart (*I hope*) is the fact that it uses animals that were not MEE compatible from the get-go. I have created a README text file that gives credit to all of the mods' creators. I wanted to upload this because I have seen many people make comments or complain about creatures that are not MEE compatible. Plus, I wanted to put together a mod with standalone addons for a long time.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Carnivores 2 MEE (T.C.E.) - Patch - Menu Redesign

Carnivores 2 MEE (T.C.E.) - Patch - Menu Redesign

Patch

Enhance your experience with this brand-new custom menu design.

4th Update for Carnivores 2 MEE (T.C.E.) -- Community Requests

4th Update for Carnivores 2 MEE (T.C.E.) -- Community Requests

Full Version 19 comments

An update that adds 3 additional huntable map ambients & 1 DLC weapon to replace the Scatter Gun. These were requests from three people who commented...

3rd  Update for Carnivores 2 MEE (T.C.E.) -- Rescued  from Extinction

3rd Update for Carnivores 2 MEE (T.C.E.) -- Rescued from Extinction

Full Version 18 comments

The 3rd update for Carnivores 2: The Canon Extended. Adds 10 more map ambients: 7 huntables and 3 non-huntables. Scrapped or discontinued creatures from...

2nd Update for Carnivores 2 MEE (T.C.E.)

2nd Update for Carnivores 2 MEE (T.C.E.)

Full Version

The second update for this mod which features an additional, but optional map, to replace Mount Ravan & the 3 fish from the "fishes" pack addon by guribas1207...

Update for Carnivores 2 MEE (T.C.E.)

Update for Carnivores 2 MEE (T.C.E.)

Full Version 13 comments

Updated version of C2 MEE (T.C.E.) which features better performance (meaning it won't crash or lag as bad) & three additional map ambients.

Carnivores 2 MEE (T.C.E.)

Carnivores 2 MEE (T.C.E.)

Full Version

My first big project was creating an MEE (Modder's Edition Engine) Carnivores 2 mod for standalone mods, which includes weapons, maps, & a whole lot of...

Post comment Comments  (0 - 10 of 26)
Guest
Guest - - 690,698 comments

This comment is currently awaiting admin approval, join now to view.

TheGamingCeratopsian Creator
TheGamingCeratopsian - - 182 comments

Poll time has ended.

Sigilmassosaurus will be left out of the mod, at least until it receives a kill and death animation.

Reply Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments

Hello ceratopsian, I hope you are interested in this because I made the jeff's sigilmassasaurus huntable and aggressive, the only problem would be the lack of animations, if you are interested I can send you the RES_

Reply Good karma Bad karma+1 vote
TheGamingCeratopsian Creator
TheGamingCeratopsian - - 182 comments

Certainly. Although, i am not sure if i should make it huntable though. I will add it in as a classic brachi ambient to secure its place into the next update.

But yeah you can send it to me.

Reply Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments

{
name ='Sigilmassosaurus'
file = 'sigilmasso.car' cl
canswim = TRUE
waterLevel = 550
mass = 7
length = 12
radius = 400
health = 150
basescore = 70
smell = 0.4
hear = 0.8
look = 0.6
shipdelta = 168
wlkspd = 0.3
runspd = 0.4
aggress = 130
killdist = 380
runrotatespeed = 5.0
trophy = TRUE collisi
overwrite area {
spawninfo {
spawnrate = 0.3
spawnmax = 2
spawnmin = 0
}
}
runAnim = 0
walkAnim = 0
deathtype{
dieAnim = 2
sleepAnim = 2
}
idleAnim = 1
idleAnim = 2
idleAnim = 3
killtype{
hunterAnim = 1
eatAnim = 4
hunterOffset = 0
hunterSync = TRUE d
}
}

there it is, as i said, the lack of animations is a problem

Reply Good karma Bad karma+1 vote
SleepBaku
SleepBaku - - 9 comments

well even though it's in huntable maybe you can put it as old ambient

Reply Good karma Bad karma+1 vote
TheGamingCeratopsian Creator
TheGamingCeratopsian - - 182 comments

Thank you my good sir/miss! If I do end up releasing the Sigil into the mod, I’ll be sure to add you to the credits.

Reply Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments

You're welcome ceratopsian, I really enjoyed your mod (if you're wondering I'm the guest who asked about MT.Kirk and I'm a sir)

Reply Good karma Bad karma+1 vote
TheGamingCeratopsian Creator
TheGamingCeratopsian - - 182 comments

I have started a poll on the sigil. Be sure to participate!

Reply Good karma+1 vote
SleepBaku
SleepBaku - - 9 comments

K

Reply Good karma Bad karma+1 vote
TheGamingCeratopsian Creator
TheGamingCeratopsian - - 182 comments

Oh wow, hello again. It’s been a while.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X
Tags

Carnivores 2: The Canon Extended has not been tagged yet.