A more flexible engine for Carnivores mod-creators.
See the manual included in the download for install instructions and user guides.
Change Log v1.0.6
- Customisable classic, Primal Prey style, or hybrid trophy room.
- Packs can contain more than one species.
Note: Save files from Modders Edition prior to 1.0.3 or from vanilla Carnivores 2 are not compatible with this version. As of 1.0.5 reordering trophy information in the _RES will cause problems with trophies in existing saves.
Note: As of 1.0.5, AI should be used to set a creatures AI, not Clone.
Note: As of 1.0.5, all creatures are defined within the characters section of the _RES.
Note: As of 1.0.5, radar should now be set to TRUE or FALSE (a char overwrite can be used for huntables).
Note: As of 1.0.5, fearCall should now use numbers 0-8 (or 0-9) to specify which call to fear.
Note: As of 1.0.5, all creatures need a hearK value to react to gunshots (default 0.5).
Note: An account must be created with the Carn2 menu before you can run survival mode.
Note: smell, hear and look in the RES have been renamed to smellK, hearK and lookK
All planned future features and known bugs/issues are listed here
Carnivores Modders Edition is still in beta and everything is subject to change. If you wish to report a bug not listed in the spreadsheet, or have any suggestions or queries,
contact Ornithomimid 1 on the Carnivores Saga Discord channel or via the Carnivores Saga forums.
Credits:
- Ornithomimid 1 - programming, animating, ichthyornis model & texture.
- Ithamar - programming.
- Poharex - mosasaurus, climatius, parexus & pink parexus models & textures.
- Starcrafty - allosaurus call & sleep animations, spinosaurus swim animation, mosasaurus sounds.
- JustTurrable - alpha velociraptor and male ceratosaurus textures.
Only 3 days after the last version, awesome! 😸
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