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Post news Report RSS *RELEASE* Cameo v1.0

Cameo v1.0 release, major changes and plans for the future

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Greetings,

Cameo v1.0 has been released, i won't include a changelog because there were so many small changes, but here is a overview of the major changes:

  1. Cameo v1.0 is now Standalone - no more downloading OpenRA CnC and replacing the folder, just start the "launch-game.cmd"
  2. Protoss and Zerg enter the Battle!
  3. “Single Player” button in the Main Menu has been changed to directly enter “Skirmish” since there are no Missions in this mod.
  4. All Sprites have been recolored so they now look also good in Desert Tilesets
  5. Alpha faction Oil Derricks have a new sprite and all sound effects of the original game Warzone2100 have been added.
    Mortar Range down from 15 to 14 but also MinRange down from 3 to 2
  6. Terran complete rebalancing overhaul, also MissileTurret is spinning as in SC.
  7. SimCity FireTruck Missiles -50% Damage VS Air but are now homing.
  8. Heroes rebalanced:
    • All Heroes when selected display their current Upgrades regarding damage output increases and damage reduction (when maxed out the number turns from white to yellow.
    • most Armor changed from "None" to "Light"
    • VicViper and Axelay from "Light" to "Heavy"
    • Contestant (SmashTV) Base Attack Range increased by 1
    • Link and Blazer 1. and 2. Armor Upgrades Increased from 20% to 30% and 15% to 20% (meaning Link has a max total damage reduction of 50% and Blazer 60%)
    • Link and Blazer Base Damage reduced by 30%
    • Link and Blazer, since their splash damage radius is huge they CAN NOT attack friendly and allied units anymore!
    • Jack (HarvestMoon) removed both "buy seedbags" and changed both plantings, you now can build 1 Turnip and 1 Potatoe field that are 3x3 in size, after a set period of time Turnip leave green Tiberium and Potatoes blue Tiberium to harvest.
  9. AI changes
    • the 4 Spezial AIs have been improved by a lot! these are: InfantryRush, VehicleSteamroll, AirForce & XXLrandom.
      XXLrandom is now easily the strongest AI, it builds in huge quantities and attacks with armies of 90 Units!
    • All AI’s now build engineers, they are only ordered to capture neutral and hostile techbuildings such as OilDerricks and Hospitals.
    • changes squad (army) sizes of most AI's to get more different challenges for each AIs, you can view the army sizes when you mouseover an X_Faction

cameoheroes

Also i can now accounce that the next update, Cameo v1.1, will definitely feature at least 3 new factions, these are: RA2: Allies, Soviet & Yuri.
I will work more closely with Elpollo315 and Natertader2004 to make this as perfect as it can be.
Thanks to both of you for your effort and support! :)

Finally... please leave a positive review, maybe even 10 points, if you dont think the mod earns 10 points, tell me what to improve, tell me how i can earn them, iam open to changes and challenges, like previously to make the "Custom" faction a reality.

last but not least, If you find any bugs please report them in the forum Gl1tch3s/8ugs.

Until next time Commanders!

gl & hf
Zeruel87


P.S.: if you have any kind of trouble launching the game with the new standalone version, there is also a NON-STANDALONE version to download where you have to replace your OpenRA "cnc" folder just like in the previous mod versions.



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LocustQ
LocustQ - - 488 comments

sounds nice, thx for ur time!

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