Greetings,
Cameo v1.0 has been released, i won't include a changelog because there were so many small changes, but here is a overview of the major changes:
- Cameo v1.0 is now Standalone - no more downloading OpenRA CnC and replacing the folder, just start the "launch-game.cmd"
- Protoss and Zerg enter the Battle!
- “Single Player” button in the Main Menu has been changed to directly enter “Skirmish” since there are no Missions in this mod.
- All Sprites have been recolored so they now look also good in Desert Tilesets
- Alpha faction Oil Derricks have a new sprite and all sound effects of the original game Warzone2100 have been added.
Mortar Range down from 15 to 14 but also MinRange down from 3 to 2 - Terran complete rebalancing overhaul, also MissileTurret is spinning as in SC.
- SimCity FireTruck Missiles -50% Damage VS Air but are now homing.
- Heroes rebalanced:
- All Heroes when selected display their current Upgrades regarding damage output increases and damage reduction (when maxed out the number turns from white to yellow.
- most Armor changed from "None" to "Light"
- VicViper and Axelay from "Light" to "Heavy"
- Contestant (SmashTV) Base Attack Range increased by 1
- Link and Blazer 1. and 2. Armor Upgrades Increased from 20% to 30% and 15% to 20% (meaning Link has a max total damage reduction of 50% and Blazer 60%)
- Link and Blazer Base Damage reduced by 30%
- Link and Blazer, since their splash damage radius is huge they CAN NOT attack friendly and allied units anymore!
- Jack (HarvestMoon) removed both "buy seedbags" and changed both plantings, you now can build 1 Turnip and 1 Potatoe field that are 3x3 in size, after a set period of time Turnip leave green Tiberium and Potatoes blue Tiberium to harvest.
- AI changes
- the 4 Spezial AIs have been improved by a lot! these are: InfantryRush, VehicleSteamroll, AirForce & XXLrandom.
XXLrandom is now easily the strongest AI, it builds in huge quantities and attacks with armies of 90 Units! - All AI’s now build engineers, they are only ordered to capture neutral and hostile techbuildings such as OilDerricks and Hospitals.
- changes squad (army) sizes of most AI's to get more different challenges for each AIs, you can view the army sizes when you mouseover an X_Faction
Also i can now accounce that the next update, Cameo v1.1, will definitely feature at least 3 new factions, these are: RA2: Allies, Soviet & Yuri.
I will work more closely with Elpollo315 and Natertader2004 to make this as perfect as it can be.
Thanks to both of you for your effort and support! :)
Finally... please leave a positive review, maybe even 10 points, if you dont think the mod earns 10 points, tell me what to improve, tell me how i can earn them, iam open to changes and challenges, like previously to make the "Custom" faction a reality.
last but not least, If you find any bugs please report them in the forum Gl1tch3s/8ugs.
Until next time Commanders!
gl & hf
Zeruel87
P.S.: if you have any kind of trouble launching the game with the new standalone version, there is also a NON-STANDALONE version to download where you have to replace your OpenRA "cnc" folder just like in the previous mod versions.
sounds nice, thx for ur time!