(originally: Zeruel87 Mod) Featuring 10+1 Playable Factions: - GDI - Nod - Allied - Soviet - Alpha - Scavengers - Terran - Protoss - Zerg - SimCity - Custom 10 Choosable AI's: - Cabal - Watson - HAL 9001 - EasyAI - MediumAI - HardAI - InfantryRush - VehicleSteamroll - AirForce - XXLrandom - 5 AI only "Challenge" factions: - X_Infantry - X_Vehicles - X_Aircrafts - X_All - X_Monsters

Add file Report Cameo v1.0
Location
Games : OpenRA : Mods : Cameo : Files
Filename
Cameo_v1.0.rar
Category
Full Version
Uploader
Zeruel87
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Size
73.61mb (77,184,315 bytes)
Downloads
310 (3 today)
MD5 Hash
bb81b28cd169e9206029564b07ebadc6
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Description

Cameo v1.0 is now Standalone - no more downloading OpenRA CnC and replacing the folder, just start the "launch-game.cmd"

Preview
Cameo v1.0
Comments
Epsilon2
Epsilon2

So how do I launch the mod?

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shinmg92
shinmg92

Double click “launchgame.cmd” file:

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Zeruel87 Author
Zeruel87

i just improved the description in the Article and the download itself that to start the game you need to start the "launchgame.cmd"
sometimes i forget that not everyone knows how to handle standalone mods :)

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Epsilon2
Epsilon2

I keep getting this fatal error when ever I try to start it up. scores.mix: failed to resolve filenames for 4 unknown hashes

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Zeruel87 Author
Zeruel87

strange...
you can try to run the "make.cmd" type "all" and press enter and see whats happening next

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Epsilon2
Epsilon2

Got 31 errors.

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Epsilon2
Epsilon2

"E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.sln" (Rebuild target) (1) ->
"E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.Game\OpenRA.Game.csproj" (Rebuild target) (2) ->
(GetReferenceAssemblyPaths target) ->
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(983,5): warning MSB3644: The reference assem
blies for framework ".NETFramework,Version=v4.5" were not found. To resolve this, install the SDK or Targeting Pack for
this framework version or retarget your application to a version of the framework for which you have the SDK or Target
ing Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in plac
e of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. [E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.Game\OpenRA.Game.csproj]

"E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.sln" (Rebuild target) (1) ->
"E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.Game\OpenRA.Game.csproj" (Rebuild target) (2) ->
(ResolveAssemblyReferences target) ->
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(1605,5): warning MSB3247: Found conflicts be
tween different versions of the same dependent assembly. [E:\user\Openra Cameo\Cameo v1.0\engine\
OpenRA.Game\OpenRA.Game.csproj]
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(1605,5): warning MSB3270: There was a mismat
ch between the processor architecture of the project being built "x86" and the processor architecture of the reference
"C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll", "AMD64". This mismatch may cause runtime failures. Plea
se consider changing the targeted processor architecture of your project through the Configuration Manager so as to ali
gn the processor architectures between your project and references, or take a dependency on references with a processor
architecture that matches the targeted processor architecture of your project. [E:\user\Openra C
ameo\Cameo v1.0\engine\OpenRA.Game\OpenRA.Game.csproj]

"E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.sln" (Rebuild target) (1) ->
"E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.Game\OpenRA.Game.csproj" (Rebuild target) (2) ->
(CoreCompile target) ->
CSC : warning CS1607: Assembly generation -- Referenced assembly 'mscorlib.dll' targets a different processor [E:\user\Openra Cameo\Cameo v1.0\engine\OpenRA.Game\OpenRA.Game.csproj]

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Epsilon2
Epsilon2

That's not all of them just to let you know.

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Zeruel87 Author
Zeruel87

try to move the "Cameo v1.0" folder to your desktop ant start it from there.
sorry, iam not that familiar yet with the standalone version and did not test it that much.
i jsut testet it on 2 different notebooks where everything did work fine.

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Epsilon2
Epsilon2

Same error. 22 errors in make though instead of 31.

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Zeruel87 Author
Zeruel87

the next step would be to uninstall OpenRA and/or remove the OpenRA folder located in: C:\Users\*USERNAME*\Documents\OpenRA

Cameo uses the engine and files from CnC and these are located there, maybe you have another version installed and that causes the conflict

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Epsilon2
Epsilon2

Uninstall the whole thing, also another version?

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Zeruel87 Author
Zeruel87

you can gtry th backup the mentioned OpenRA folder to another directory and start cameo again

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Epsilon2
Epsilon2

Same error.

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Zeruel87 Author
Zeruel87

okay, i want to help you but i dont know how besides the uninstallation of Openra...
so i just made an NON-STANDALONE "Cameo v1.0" :)

Moddb.com

just like in previous versions replace the cnc folder in "C:\Program Files (x86)\OpenRA\mods\" and Launch "TiberumDawn.exe".
hope this helps :)

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Curieyes
Curieyes

First of all, thanks for making it standalone. Second of all, certainly factions I HOPED for so I'm very happy with that, but also certainly not the factions I expected. You've been teasing RA2 after all.

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Zeruel87 Author
Zeruel87

thats true, but RA2 factions are not quite finished yet there are many details missing, but as mentioned in the article they now will definetily come in Cameo v1.1

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Curieyes
Curieyes

Happy either way, this update made my whole morning. Going to be busy all day with this!

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Zeruel87 Author
Zeruel87

glad to hear :) enjoy!

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Gleb_AA-Gun
Gleb_AA-Gun

Game crashed while using Custom faction. I started with Protoss buildings, Zerg Defences, Scavenger Infantry... But when I hit the Terran Faction for the Vehicles, it just crashed the game.

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Zeruel87 Author
Zeruel87

thanks for the information, i will look into it.
sadly the custom faction was one of the last things i did and ran out of time i favor of polishing.

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Gleb_AA-Gun
Gleb_AA-Gun

Shame, I really love it quite alot cause it's the most unique thing I ever saw in a mod for OpenRA, it's quite random, but at least I'm glad mod is going forth!

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Zeruel87 Author
Zeruel87

i found the error 1 letter is missing in the
Cameo v1.0\mods\cameo\rules\custom.yaml

CSCTRUCK:
Inherits: SCTTRUCK
RenderSprites:
Image: sctruck
Buildable:
Queue: Vehicle.Custom
Prerequisites: ~VehicleCustomTerran, Tech Vehicle
-MapEditorData:

the error is there:

RenderSprites:
Image: sctruck is wrong, correct is scttruck

when you get that 1 missing "t" in the game wont crash, you can hot-fix that yourself pretty easy for the moment :)

_____

also just noticed the supply truck is completely missing for Custom Vehicle ZErg

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Zeruel87 Author
Zeruel87

one more thing or two, Protoss & Zerg Custom Building are broken, harvesters cant harvest...
sorry for the inconvenience, iam working on it

now the good news: i will implement an AI for Custom, it will not be that great but it will function :)
also with an AI i can better test many things, i see what the AI does and what not and so kill many bugs

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Gleb_AA-Gun
Gleb_AA-Gun

Another thing I had was against XLRandom with X_Infantry selected, I don't know if they get affected by Tech Level as I selected Low. I was with Scavenger boys.

Forgot the map name but, the AI seemed to continue to produce Infantry but they never seemed to want to attack at all. My base was tiny, just the few Scav buildings and no real army other than 10 scavs.

Their base is filled with infantry, but not that much to be honest, had the map be filled to the brim in the previous version, before the name change and it would barely lag... And I mean it, I used to make an army with over 200 scavengers and it would just barely start lagging.

Now with barely any units on screen I seen to be suffering of Lag and Stuttering, no idea if it's the map, AI or something else. Didn't had this issue when SimCity turned my Zerg base to ash a round earlier also using XLRandom, and I swear they had WAY more units than with the Infantry one.

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Zeruel87 Author
Zeruel87

it was possibly the map, as soon as only one tiny unit gehts stuck by an AI player the game lags like hell, thats OpenRA.
but yeah, to be honest i gave no attention to the tech levels, thats something i have to work up for the next version.

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