MB basketball mod info from 0.6~0.68..............
violence basketball v0.63 change of description
1. Fix the new serious bug that resulted from fixing the bugs of the previous version and simplifying the code -ai will fail to produce a melee when it is ready to make a shot.
2. Large map icons and material adjustments to fix the problem of sudden concert stops from time to time
3. Fix a new bug due to fixing a bug from the previous version - (shooting behavior sometimes doesn't produce a shot action)
mb basketball mode v0.62 modifications:
1. Adjust the basketball map settings and reset the code to fix the bug that may be repeatedly sucked back into the basket after our personnel dunk three points, and will start in full game mode by default.
2。 Fixing the bug that the basketball's original ballr on the ground during the aerial phase can still trigger the Beast's collision skills.
mb basketball mode v0.61 modified content:
1. Fix bugs that players sometimes fail to throw and need to reset after passing the ball.
2. Players join the aerial intercept when others on the basket, the keys and their own basket, must ensure that the ball controller in their own perspective and within 500 range of the w-z trigger, if someone else before the success of the basket to fly to the nearby ball controller can be the opponent and the ball together.
3. Restore the Battle Corps section to create the game start function.
mb Basketball Mode v0.6 Modification (Link Cancelled):
1. Skills based on 89 Xuangong 72 changes:
Reptiles - Tiger and bear-breathing ball collisions.
Dragon/Crane/Eagle Fist. Dragon bite ball/crane or eagle catch ball shot
Temporarily these animals, followed by additions.
Among them, the animal breath with the ball collision has standby running and attack action, holding w is running action, when holding w punch in front of people will have a flying effect and animal attack action. Flying animals that shoot on the basket only temporarily join the flight action, but you can find the attack action in the model, in order to use the cap to grab the ball later. Reptiles and flying animals use different random sequences for skill accompanying
Violent basketball v0.64 change description
1. Character hitbox adjustment
2. Now only the field battlefield and arena can enter the basketball mode, now one side more than 20 balls will end the fight, now the off-field audience is no longer dead state, the goal side will cause 30 points of mental damage to the other side of the player and thus cause the troop reduction.
3, increase the judgment of the pass when there is always no control of the ball resulting in a full melee bug.
4. Adjust the ai behavior, the ball controller's teammate no longer follows the ball controller, will attack the other side to interfere with the ball-controller's ball-snatching behavior
Basketball v0.65 changes
1.ai players can now use their skills proactively
2. The playing scene is expanded to field/training ground/arena/competitive conference/siege.
3. Adjust the test button of the player's aerial intercept ball to w.P., but it is not recommended
4. Adjust each team two players for the defender, when the other side grabs the ball over the midfield, should return to their own basket under the defense.
5. Fixing war damage settlement does not show bugs
Violent basketball modv0.66:
1. Fixed a bug where a certain probability of the ball not being retrieved outside of the game would occur if the game was restarted after winning 20 balls.
2. Fixed a bug where a ball handler using Beast Charge would be separated from Beast Spirit when knocked down.
3. Fixed an issue where the defender's AI reaction was not consistent with the previous description, as well as not taking into account the difference in the full/half court position of the defender.
4. Adjust the player's initial attributes. The original initial values were set too arbitrarily and perverted, which was not fair to challenge the AI.
5. In the field, we added several advanced soldiers to the "basketball lovers" team, which is mainly because before the form of team training is determined, when we play with other conventional troops, we may play with some low-rank soldiers with very low attributes, which is easy to be one-sided.
6. The opponent function for players to intercept and dunk in the air has been restored to W+Z. Fixed a bug where the ball might hang in the air and not fall down during the intercept.
7. The original game of 5v5 was to draw 10 players from all the players, which meant that the players against us would be on the same team, but now it has been changed to draw 5 players from each team as basketball players
basketball mode v0.68
1. Adjust the basketball court model and join the audience.Added soccer field scene but not used, planned to prepare for kung fu soccer.
2. Initialize all the parameters such as skill and attribute to reach the upper limit to ensure equal strength of both sides.
3. Press N to switch substitutes to take the player's place on the court when a teammate or opponent is dribbling
4. Initialize the basketball movement to avoid the opening game hanging on the court.
5. Add three dribbles: left-handed dribble, left-handed 180-degree turn and right-handed 180-degree turn