Being WaW weapons modified and retextured to resemble COD3 weapons.
This weapon pack is recommended to go along with COD3 SP and MP playermodel packs.
Works with bots for MP (tested on MeatBot 0.92). Included in the pack is the IWD file to be copied into the Mbot folder to load WaW weapons onto the bots.

Features:
1) Weapon viewmodels and worldmodels
2) Flak 88 and M81 mortar proprs from WaW
3) Coloured HUD and weapons preview images
4) Sounds from COD3 and WaW for weapons and foley.
5) Weapon pack for both SP and MP
6) Includes different IWD for 2 variants of weapon sounds (COD3 & WaW)
7) 3rd person weapons firing sound slightly differs from firstperson firing sounds

Credits:
Models, Textures, Animations and Sounds - Activition & Treyarch
Animations Porting and Conversion - SPi (inspired this mod with his WaW Weapons Pack for COD2)

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WaW Weapons HUD

Call of Duty World At War Weapons (COD3 themed)


Screenshot TestAllied Test

  • Works for both SP & MP (on MP workable with MeatBots, please refer to Readme in the ZIP on how to install the mod)
  • Includes an optional stock WaW texture and sound pack to override the COD3 themed textures and sounds, how to install is covered in the Readme file.
  • Remember to run "snd_restart" in the console upon first time start up of your SP or MP game.

This mod was inspired by the original WaW weapons pack done by SPI can be found at this link: Moddb.com

The COD3 playermodel pack recommended for use alongside this weapon pack can be found at this link: Moddb.com

MeatBots 0.92 used in the above previews can be found at this link:Moddb.com

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Modified MeatBots for COD3 playermodels & weapons packs

Modified MeatBots for COD3 playermodels & weapons packs

Full Version

Modified MeatBots pack for use along with the COD3 playermodels MP pack and also the COD3-WaW Weapons Packs. Features: 1) New gamemodes - Secure the Flag...

Call of Duty World At War Weapons (COD3 themed)

Call of Duty World At War Weapons (COD3 themed)

Full Version 6 comments

This mod includes WaW handmodels set to correspond to the COD3 SP and MP playermodel packs. Also included are HUD and Weapon preview images, weapons firing...

Post comment Comments  (0 - 10 of 13)
sworn-123
sworn-123 - - 11 comments

Moddb.com Friend, would you like to make this weapon mod compatible with this mod? The problem is that the weapons are bugged.

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VladSFX
VladSFX - - 18 comments

Hi! I didn't notice any problems with venomgj's weapon mod. You have to copy .iwd files to /letlev_edition folder (not /main folder) so that it works correctly

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BrowningMG
BrowningMG - - 28 comments

Does shotgun work? I thought there is no way for a weapon to fire multiple bullets at once in CoD2. The coachgun in Back2Fronts mod fired single bullet, for example.

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venomgj Creator
venomgj - - 11 comments

Hello, if you refer to the shotgun_mp mp weapons folder in the vanilla game's iw_13 IWD file, there is a line as per below:
clipName\shotgun\clipSize\6\shotCount\8\
shotcount i believe is the number of "pellets" as in a shotgun shell.
for pistols, rifles and smgs the line is shown as "shotcount\1\" 1 pellet per bullet (being the bullet itself).

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BrowningMG
BrowningMG - - 28 comments

And while we are on topic of torturing IWD files, do you know any way to give overheat mechanic to normal guns? Honestly, I can't figure out how it works even in the armored car gun itself by looking at its files (armoredcar_turret and 20mm_armoredcar - I think, one is for the enemy and the other is for you).

Would really appreciate some advice.

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BrowningMG
BrowningMG - - 28 comments

I have checked it. And I can say for certain it does nothing. At least, not by itself - when I was turning most weapons projectile while I was messing with WCP mod, I've learned you can do it only by placing stats in specific order, otherwise it would crash the game. So, maybe \shotcount\ can work under the right settings, but I don't know for certain and I have no idea what combination of settings could make it work, if any.

Though I've figured out an interesting bypass. Instead of changing \shotCount\ to make any gun fire multiple bullets, you can set \fireTime\ (rate of fire) to very high (something 0,001) and use \clipSize\ to dictate how many pellets gun will shoot while \reloadTime\ (and \realoadEmptyTime\) will dictate actual rate of fire. it will effectively give your gun a bottomless mag that you won't actually reload, like in Quake, but it will work like a shotgun should. A pile of crutches, kinda, but works just fine. I've had a lot of fun turning my Tokarev in AA-12 and moving down some Jerries right now.

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BrowningMG
BrowningMG - - 28 comments

Thank you. Though I think I've tried to change this number and it did nothing. May try it again to double check.

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Quangg
Quangg - - 59 comments

Nice mod but I think weapons sound are too low

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venomgj Creator
venomgj - - 11 comments

Quangzb26 maybe try typing "snd_restart" in your console when you start up the game (it may help resets the sound engine thus might fix the low volume issue).
In the raw sound files, I've maxed the volume for the first person sounds, 3rd person ones are kept more mid range to imitate WaW's 3rd person weapon sounds (especially at a distance).

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Quangg
Quangg - - 59 comments

venomgjThank you but the sound of machine guns (ex: MG42) still low.

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