This is the second public release of Call of Duty - Axis Player Mode [2018 Edition]. It fixes some bugs, optimize some aspects and add some new features to the game.
Welcome to Call of Duty - Axis Player Mode [2018 Edition] (Version 1.02)!
Made by MrYossarian
Tested on Veteran by MrYossarian
This mod is pretty simple, it converts all allied troops into german troops and german
troops into allied troops. In a alternative universe, the germans decided to fight
back after they have lost WWII, they will fight their way in order to take back Berlin
from the allies. However, americans, british and russians will not let them take back
their power that easily, they will fight with all their might to prevent them from
doing so. You are part of a german platoon. Will you be able to finally win a war?
FEATURES
- The player is given axis weapons on every levels
- On American missions -> Fallschirmjager vs. Americans
- On British missions -> Waffen SS vs. British
- On Russian missions -> Wehrmacht vs. Russians
- Some textures have been changed to match the teams
- Vehicles have been edited to match the teams
- Axis troops are given German names and new ranks
- The dialogues in the game are now in german
- German dialogues has been reduced as possible so you won't hear the allied troops
speak german.
- The briefing pictures has been modified to match the teams
- In multiplayer, the teams' roles are inverted.
CHANGES FROM VERSION 1.01
- British enemies can now have a Bren
- Player and the allies now wears a StG44 instead of an FG42 (British campaign)
- Fixed a precaching error for the snipers in Palvov
- Russians have more chances to wear a PPSH
- A russian now wears a PPSH instead of an FG42 (Berlin map)
- Added the 3 original german voice types
- Fixed a BAR that wasn't present in Brecourt (For real this time)
- Removed more unecessary precaching
- Reverted the vehicles' sounds/AI back to the original game
- Naming scheme of the allies is more close to the original game
- The Americans' voices in the church in Dawnville are now English
- Added new briefing pictures to match the teams
- Modified missing nazi posters
- Remade the screenshots showcasing the mod in action
CHANGES FROM VERSION 1.0
- Certain sounds are now playing properly
- Some sounds won't be overly loud anymore
- Removed unecessary precaching
- Fixed a BAR that wasn't present in Brecourt
- BMW bike riders are now holding a Colt. 45
- Fixed a mute Waffen SS soldier wearing an MP40
INSTALLATION GUIDE
Extract the files that are in the "data" folder into
Retail: "C:\Program Files (x86)\Call of Duty\main"
Steam: "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty\main"
IF YOU ENCOUTER PROBLEMS WHILE PLAYING THIS MOD, PLEASE READ THE Q&A SECTION BELOW.
Q&A
Q: Why is the M1 Garand replaced with a MP44 instead of logically a Kar98k?
A: For some reason, allied weapons are programmed to be much more dangerous than german
weapons, the most visible effect I've noticed while testing is the high accuracy of the
allied weapons compared to the german weapons. This is why I've decided to give out the
stronger german weapons are common so that you and your team even stand a chance
against the enemy.
Q: Why did you only just changed the textures of the tanks instead of changing the
tanks' models?
A: Believe me, I did try to change the models of the tanks, but they're not compatible
with eachother. For instance, the tank that some allies goes on the tank to destroy it
(Dawnville and Credits) will not work because the T34 doesn't have "tag_hatch". And
also, despite how hard I tried, the enemies tank would not use their machinegun turret.
So in the end, I've just modified the textures.
Q: I keep getting a "dobj "xmodel/character_german_wehrmacht&" has more than 127 bones"
error in Stalingrad and Berlin, what should I do?
A: This is unfortunately a bug that I didn't manage to fix. I did encounter this error in
testing though and the only workaround I've found is to reload a save point until the
error doesn't occur. If someone knows how to fix this error, please let me know.
Q: A Kar98k can be seen near the American in the bunker that was sitting on a wooden
crate that was killed before he could grab his gun.
A: I never managed to find the weapon in the game's files unfortunately, I did try
though.
Q: The tank that attacks you in the Railyard level still has the Vanilla Call of Duty tank color.
A: I have looked everywhere and I wasn't able to find the textures that this very specific tank is
using. If someone knows, please let me know.
Q: Why is there only german grenades in the black boxes?
A: The german grenades are hard-coded to be picked up in the engine and thus cannot be modified. If
someone do, however, have a way to modify that, please let me know.
That is all, please enjoy this mod! :)
CREDITS
Activision and Infinity Ward -> Call of Duty
Effective Media GmbH -> German Localization of Call of Duty
Broadus -> Inspiration and for the original Call of Duty Axis Player Mod
Various artists -> WW2 Propaganda Posters & Pictures (Let me know if you want to be
credited)
SOFTWARES USED
WinRAR -> For managing the Call of Duty's package files
Paint.NET -> For modifying textures and skins
HxD -> For modifying BSP maps
Notepad -> For modifying scripts files
Visual Studio 2008 -> For allowing me to create a program to search all the actors
in a BSP map, which saved me time. (If you'd like to have that specific program,
let me know)
It works with UO??
when i end traning the game put me back at the main menu
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I'm getting a script error every time after I throw a grenade into a window during training mission :( Running on Steam with no other mods installed.
I was able to get past it by using "map pathfinder" but we'll see if there's another error later on..