This is a mod for Stalker: Call of Chernobyl that eventually aims to replace every single character model ingame with a HD replacement, as of the current build, there are 235 models, that go into the loner, merc, bandit, duty, freedom, ecologist and monolith factions. It's semi-compatible with the original Call of Pripyat, but won't work properly without the variation mod, and even then there might be memory issues, a compatibility patch for Call of Pripyat might be coming later on, but if so that'll be after everything is done. Comments may be considered, but don't expect any response or any request to be fulfilled, this mod is mostly for myself and my friends.

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tokarevs
tokarevs - - 389 comments

You are really good at this! I love each, i repeat EACH of your models. But will you make this also for CoP?

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Ninja_Nub[NOR] Author
Ninja_Nub[NOR] - - 2,234 comments

i will, but before it's completely done, it'll only officially be for call of chernobyl

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jasper110110
jasper110110 - - 23 comments

Sir, when you finished or when you got spare time, can you try make a simple tutorial of this? I'm learning ZBrush right now and really want to make character models for STALKER like you

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Marek33
Marek33 - - 3,891 comments

These models are probably the best for S.T.A.L.K.E.R. which I have ever seen. Also, I really hope that one day there will be in every game. And please don't rush it since its way better to wait than have something sooner and broken.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

I'm just so impressed with the quality.

I really like the gray-blue color scheme.

The quantity of facial hair - it helps to distinguish them as the Dogs of War that they are. Nice touch.

Will these units be wearing any corporate livery?

Fantastic material. Thank you for sharing.

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mp5lng
mp5lng - - 7,996 comments

The lamp location is quite a good idea, well done!

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

Its location on the right shoulder does look cool, but it's hard to imagine it being better than a lamp mounted to the head.

In fact, it's not.

What if one's scanning to the sides of where the beam of light is coming from the shoulder? One will be staring into darkness. Not smart. A lamp on the head guarantees light wherever one looks.

Now if the shoulder lamp is there as a "support" light source, then that's more sensible, because the head-lamp is still moving with the shooter's head and its field of view.

Maybe he'll make it a red lamp - something to read paper maps and documents by, but even in that case, for $15 one can buy a lamp that can be mounted to any kind of hat or helmet, it'll shine a very bright white light, or by sliding a switch, it changes the color of the white light to red, and then by sliding another switch, the white or red light will strobe, and even the patterns of the flashing can be altered.

Yup. All of that. For $15...!

Better than any shoulder lamp I can think of.

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mp5lng
mp5lng - - 7,996 comments

The main reason why I like this position over the vanilla is quite simple, the vanilla clips through the NPCs heads and headgear, it looks rather unsettling. Plus, this one can be placed easily by a different model, be it a flashlight, a torch, anything that can be attached in a similar way.

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Description

colour scheme will be tweaked