Hello everyone,
In this article I just want to inform you about the changes I made for the upcoming version. Progress has been achieved extremly fast the last few weeks. I'm already working on the scripts for the last land and I think I will upload it in june if tests go well.
So what's new in version 1.0?
Additions
- Added 3 Aztec lands: land8, land9 and land10
- [EXE] Holding shift while drawing streets or walls enters a special draw mode that makes it easier to draw certain shapes
- pressing 4 will switch between the following modes: straight line, V shape, U shape, half circle
- pressing 2 and 3 will move the tip of the V or U shape up and down
- pressing 1 will flip the shape or mirror it - AI epics now fire as player epics do
- Added a new music system to land 7
AI Changes
- It is more likely now that AI platoons attack player platoons first before capturing the town
- The enemy creature will now more actively attack the player if the town is under takeover
- Changed how siege weapons search for gate-houses to attack, they now pick a random one instead of the nearest
- Land7: The AI will give the player a bit more time before the first attack
- Disabled AI responding to nearby platoon attacks, it sometimes makes the AI pulling all platoons on the map to attack
Balance
- Walls now reduce happiness
- Villagers can carry more food and wood now
- Changed house-capacities of norse/japanese/aztec buildings to the same as greek houses
- Old villagers now die a bit earlier
- Adjusted some values for sacrifices (The older the less mana you gain)
- Land7: Increased impressiveness needed for the second and third town by 2000
- Platoons initial level now rises depending on the amount of armories the player has (Maximum level 5)
- Reduced wood needed for an armory or workshop
- Increased altar mana production slightly
- Set starting villagers for most lands to 70
- The pour-out duration of fire wonders has been heavily increased
- The pour-out duration of storm wonders has been heavily decreased
- The recharge rates of epic wonders have been changed; each takes 25 minutes to charge with 100 people without bonuses
- Increased meteor wonder cost to 10.500
- Increased aoe of meteor wonder by 100%
- Decreased buildings impressiveness slightly due to other changes
- Trees now give more impressiveness
- Decreased the influence extension of epics
- Connecting streets will now give more impressiveness bonus
- Impressiveness will now change a bit more based on security
- Town population gives now more impressiveness
- Doubled negative impressiveness from homelessness
- Increased influence given by granaries
- All wonders, especially meteor wonder, have been reduced in tribute cost
- Decreased radius for happiness modifier for abodes
- [EXE] Population impressiveness is now based on adult population instead of town capacity
- [EXE] Town happiness now acts as a bonus or malus to the town population impressiveness
- Adjusted how long the player hurricane is active
Fixes
- Fixed player hurricane
- In land 7 the AI won't instantly build the hurricane wonder now if your alignment is around +100%
- Fixed a bug where AI platoons were stopping actions every few seconds if a hometown was under attack
- Fixed a bug where AI platoons would stop doing anything if the target town is taken
- If a town migrates or gets captured once, it doesn't migrate any longer except the enemy capital town is taken
- Improved scripts for better performance
- Reduced villagers in many AI towns for improved performance
- Fixed departure portal showing up too late in land 8
- [EXE] Fixed a bug where impressiveness decay actually started with the third building of a type, even though other parts of the game displayed it starting at the second
Maps
- Land4: Changed some texture colors
- Land4: Added another mountain to the landscape
Other
- Changed some values for minor objectives
- The Advisors remind you much less of your ressources
- When building a granary/lumbermill it now shows the fertility map
For a full overview about ALL changes simply click here
Many thanks here go to Dunstklinge who shared his work in progress mod in order to help the remaining BW2 modders.