Burning Empires is recruiting! If you have experience with C#, or the Bannerlord Module system, please contact us here, or our discord channel! Talented modellers and artists are also welcome!

Introduction:
It has been over a millennia since the birth of Rome.
As the city grew from a collective to a republic and finally into an empire, its reach is vast and territory expansive. However, it all threatens to come undone by chaos inside and outside its borders. Civil war is not a strange occurrence to Rome, but the Empire has grown too large for one man to fully govern it, so it is ruled by two brothers: the nervous Valens in the Eastern provinces and the volatile Valentinian the Great in the West. Barbarians continue to threaten Rome's stability and future. Saxon raiders have reached Britannia's shores in search of plunder and glory whilst the Picts cross Hadrian's Wall and the Scots depart Hibernia to pillage Roman lands. The Alemanni cross into Gaul and the Goths have reached Thrace in search of safety. Leading his Berber supporters, Firmus the Usurper revolts in the rich province of Mauretania against Imperial authority, eager to control it's resources and populace. Discord and mistrust with Quadian tribes culminates in the death of their King, leading enraged hordes to cross the Danube to devastate Pannonia. As more and more Goths pour into Thrace, they bring with them tales of an unknown horde coming from Asia...
Will Rome weather these crises, or will she crumble?


Burning Empires is a historical total conversion mod for Mount&Blade Bannerlord, set in the year 375 CE, a hundred years before the fall of the Western Roman Empire.

Planned features are:
-A large campaign map that will extend from Britannia to the Caspian Sea, encompassing much of the known world.
-24 major starting factions and 20 minor factions
-New Soundtrack
-Historical lords for every faction
-New historically accurate equipment
-New quests
-Religion system
-50+ Companions, most of them historical characters, with unique backstories.
-150+ Historical Notables across the world
-Sea travel
-Reconstructions of ancient cities and wonders of the world
-365 day years
-Historical world events
-Unique perks for every faction
-Voice acting for the new quests
-New gamemode: Historical Campaign, following the journey of famous historical characters with unique quests and story. (Flavius Stilicho, Alaric, Hermeric, Mundzuk, Yazdegerd and others...)
-New weapon type: Slings
-New mount and unit type: War Elephants


The Team:
Levente (Project Leader, Scener)
GulagEnabler (Project Manager, 3d Artist)
KingKilo (Scripter, Developer of Eagle Rising)
safran (3d Artist, Developer of Dell'arte della guerra)
Areldir (3d artist, Developer of Calradian Reforms)
oliver (3d Artist)
Bullero (Scener)
Eudoxia (Historical consultant)
Wlodowiec (Historical consultant)
Beadurof (concept artist)
Huriale (concept artist)

Former Contributors:
Judex Rex mod team and Atanarih especially
Jannis (3d Artist)
CjiaBa (3d Artist)
anoldretiredelephant (3d Artist)
Halluwarduz (Historical consultant)
Bakłażan (Texturer)
Kiko on piko (Historical consultant)
Garretich (3d Artist)
Odoacer (Writer)
OneUserMore (2d Artist)
IULIANUS (Composer)

Shoutout to the Spear rework mod, and special thanks to KingKilo for implementing it and creating/updating the module!

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Welcome to the fourth developer blog for Burning Empires!


album art



This time, i'd like to Introduce our music composer for the poject, IVLIANVS:

Hey everyone, so glad to be here! I'm Julien Monette, also known as IVLIANVS, and I'm the composer in charge of the score for Burning Empires. A little bit about me - I'm primarily a film and game composer, since I find those mediums most interesting, and among other things I've worked on some music alongside the folks at Anvil Games Studios for Holdfast: Nations at War.

We've got some exciting new music to share with you all! Those of you who saw the trailer seemed to be enraptured by the music featured in it, which serves as the main menu music for the mod. That track and six additional others are now available on a SoundCloud playlist, linked below, which you are welcome to stream for your auditory pleasure whilst you proceed to burn empires in the alpha.
OFFICIAL SOUNDTRACK PLAYLIST: soundcloud

I'll talk a little bit about the way I composed these tracks and will be composing future tracks here as well. I'm classically trained in piano, so I naturally lean towards more orchestral music due to the wide range of colors and sounds a skilled orchestrator can bring out. I also love the art of sound design, so I tend to complement a lot of my acoustic instrumentation with subtle synths, and even color some of my instruments with various filters and effects to help the sounds mesh more.

As a composer, I'm lucky enough to be gifted with a combination of perfect pitch and synesthesia, which essentially means that I can hear any note and identify it with both a letter name or frequency and a color. So when composing, I tend to use sounds, especially pitch collections, that reflect the visuals of what I'm composing for - this is usually more demonstrable in a film setting, especially when using tints or other color filters. For this mod, I've been applying these skills towards concept screenshots and previews of settlements, as well as player screenshots, to derive my color palette for each composition.
An example of inspirational imagery:



I also study a wide variety of popular, ethnic, and historical music outside of the classical-art-academic-music idiom, and I'm working to bring elements from each area into this score as well. Considering that the information database regarding the musical traditions of other cultures is only growing daily, it makes perfect sense that we composers should explore not just the boundaries of sound but the boundaries of culture as well. You'll notice this most prominently in the track "Ceremony of the Damned", where I combined elements of traditional Polynesian Islander drumming with melodic ideas taken from the Viking "lokk", a form of signal or message singing endemic to the Australian Aborigines, Japan, Polynesia and Finland.


Herculia VIllage exploration with the track "Doom of the West":

Hillfort exploration with the track "On The Borders Of Civilization":

Lastly, due to the limitations of the Bannerlord modding tools, adding in custom music hasn't been possible to directly implement into a module yet. The most simple way of doing it is directly replacing game files, which we'd prefer to avoid if possible. The likely scenario for music moving forward is that it will be available on SoundCloud, as well as featured in the trailers, and remain an external add-on until such time as the modding tools allow for adding music via module.

Roman Battle sequence with the track "In Their Hour Of Need"

Germanic raid on Cambodunum village with the track "Barbarian Hordes"

That's all for now on the music front! Stay tuned for more tunes, and feel free to shoot me any tracks from other media you'd like me to listen to - one can never listen to enough different types of music, especially for a project like this one which requires the composer to authentically represent so many different cultural groups without appropriation or stereotyping. Fight on, burn down your local magistrate's villa, but most importantly, have fun!


OFFICIAL BURNING EMPIRES SOUNDTRACK: soundcloud
OFFICIAL BURNING EMPIRES YOUTUBE CHANNEL: youtube
IVLIANVS' youtube channel: youtube

Dev Blog III: Alpha release announcement & More

Dev Blog III: Alpha release announcement & More

News 7 comments

Announcement of the release date of the first alpha version of the mod, showcasing our progress and setting goals for the future.

Dev Blog II: Plans for the future & Collab

Dev Blog II: Plans for the future & Collab

News 9 comments

An update about our mid-term plans and introducing the teams who helped us in development.

Dev Blog: The World

Dev Blog: The World

News 41 comments

Introducing the world map and factions of Burning Empires.

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Burning Empires Alpha v0.0.3

Burning Empires Alpha v0.0.3

Patch 4 comments

The second public alpha of Burning Empires, (For Bannerlord version 1.0.3)

Burning Empires Alpha v0.0.1

Burning Empires Alpha v0.0.1

Demo 23 comments

The very first public alpha of Burning Empires, (For Bannerlord version 1.8.0)

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Is this mod dead?

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-Levente- Creator
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Definitely not!

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What's the status on this? Will this be on Steam workshop?

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Sooooo, any news?

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Alpha v0.0.3 oh come on

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