BULAT STEEL is a global modification for Medieval II: Total War™ Kingdoms about the European Middle Ages and the era of the Crusades. In this Mod all the most important and basic aspects of the game (Units, 2d-art, Music, Scripts) have been carefully and lovingly reworked and improved, and also many innovations have been added, which cannot be counted. None of the 30 factions was left without attention. Bulat Steel is a adamant which was cutted by over 10 years of hard and painstaking work of many masters, which can already be called a brilliant.

Report RSS Patch 12 for Bulat Steel 2.1.5 + Fix #3

Patch 12.0 from 03/14/2021 + Fix #3 from 03/28/2021 for Bulat steel 2.1.5 (Link to download)

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Patch 12.0 from 03/14/2021 + Fix #3 from 03/28/2021 for Bulat steel 2.1.5:
Worked on the patch: Okzersal, Leeekaaa, Yarik

We express our deep gratitude to: Blad398 (author of New Teuton) and Jukoman (author of Fleur de Lis: Normans) for using their developments in BS.

ATTENTION! DO NOT install this patch if you do not want to "break" an already started campaign.

* After installing the patch It is necessary in BS_Setup: either turn on the "Founding of Dynasties" or turn it off.
(The checkmark must be on one of two items!).

IMPORTANT! *'DLC" The scripts needed to be updated only after the release of patch 7

* BGR4 - needs updating after patch 12.

Link for downloading Patch 12.0 for BS 2.1.5

Link for downloading Fix #3 for Patch 12.0 for BS 2.1.5

English translation of BS 2.1.5 (for Patch 12.0 + Fix #3)

Patch and translation are cumulative! *(contain all previous)

Changelog of Patch 12.0:

- Fixed a bug with disabling BGR !, when at the start and during the campaign the maximum ranks were undeservedly assigned to some generals. (thanks to Yarik)

- fixed a bug when rebel generals received left-wing dynasties and several anches of city rulers with the "Founding of Dynasties" script enabled (thanks to Yarik)
- new model of horses - Arabian armored horse for early protection of Muslim commanders
- replaced the model of the silver upgrade of the Teutonic Knights with a more appropriate one
- foot squad with spears - armor lowered to 28, increased anti-cavalry damage
- Black hoods are now hired only on the territory of the Kiev principality by K. Rus, Novgorod, Vladimir, Polovtsy and Mongols
- new models of Black Cowls from Yarik
- Bombard's damage by triplets increased (from 90 to 150)
- fixed the value of the battle speed of the Elder Squad
- Bowstring animation for Habutu archers
- Animation of bowstrings for mercenary kumans of the steppe
- Bowstring animation for Nukers and Horse Nukers Mongol
- Animation of the bowstring for the dismounted militia of the Polovtsian clans
- New model Akadzhiri - 2 upgrades
- Added upgrades for the Hussars of Hungary and Poland
- fixed shield value for Mamelukes
- removed armor penetration from Malemyuk (weapon - sabers)
- New horses for Mamelukes and Christian Guardians
- changed the recruitment / maintenance of the senior squad
- -1 to the armor of the Byzantine bodyguards

- changed the recruitment / maintenance of the senior squad
- -1 to the armor of the Byzantine bodyguards
- fixed Akinji's weapon (recognized as a dart)
- Unified armor values ​​of the Norman Knights of Sicily
- in standard weather, the blackness on the battle map on the horizon has been fixed (now there will be fog there as it should be)

Other edits:
- new info for Scottish Highlanders (mercenaries)
- new info for Scottish archers (mercenaries)
- New info for Galloglass (mercenaries)
- New info for Scots Pike Militia (Scotland, rebels - one skin)
- new info for Border Horse (mercenaries)
- New art {Scandinavian_MAA} Scandinavian heavily armed foot warrior for all factions except Scandinavians
- New art Iktadar - for the Turks
- New Akadzhiri art - Polovtsy
- Removed some epithets that hide the names of the commanders ("Male", "Pervert", "Sodomite", "Damaged", etc.)


Changelog of Fix #1 for Patch 12.0:
- fixed a bug that caused a crash on the bronze upgrade of the Lithuanian City Militia
- fixed values ​​of protection of Warriors with berdysh and knights of heroes (22 and 27)
- Upgrades have been added to Seradkul, the speed and size of the squad have been increased.
- Hungarian archers - armor parameter fixed
- Mongolian commander - the value of the shield defense has been fixed, the general defense remained unchanged
- Georgian commander - reduced upkeep to 240
- +2 to shooting Gasmulia
- warriors with axes are hired from 1100 to 1310
- in the Golden Gate, the hiring of a foot squad is prescribed (before the Mongol invasion), after the invasion - the hiring of a gridney (condition 70% of Orthodoxy)
- Attack (7), price (600) and upkeep (240) increased for regular archers of Byzantium
- Parameter of back shields for all units is now 2-3. The overall balance of defense has been maintained.
- Fix archers habutu Polovtsi
- Fixed black cowl icon
- New art for the guard of the commander (early) (Islam)
- Fix the edge of the border of one region near Khorezm


Changelog of Fix #2 for Patch 12.0:
- replacement of weapons of the Chosen Ones to Guiltene
- Added upgrades to the Byzantine guard
- New upgrade for Unemployed Warriors (gold)
- New upgrade Halberdiram (silver)
- Bosnian Archers - redesigned models, added bowstring and arrow animation
- Balkan Archers - redesigned models, added animation for bowstrings and arrows
- Bulgarian Brigands - redesigned models, added animation of bowstrings and arrows
- Ruthenian archers - redesigned models, added animation for bowstrings and arrows
- Lithuanian Archers - redesigned models, added bowstring and arrow animation
- Lettish Crossbowmen - Reworked models, added bowstring and arrow animation
- new canvases of flags for Serbian mercenaries
- New models for Highlander Pikemen
- +1 to attack against Bow Peasants and Missile Militia

- New art for all updated units
- The script of the Fourth Crusade has been improved.


Changelog of Fix #3 for Patch 12.0:

- increased the influence of the garrison on the order (from 20% to 30% with a full garrison)
- reduced the modifier of the influence of poverty on the general order by 5%
- fixed characteristics and price of Oglanov
- removed the shield parameter from the English archers
- added 1 upgrade to Mauritanian lumberjacks
- fixed "neon" green stitches of Oglanov
- Sons of the nobility, Lithuanian regular infantry and cavalry will be recruited in the regions of Lithuania, Poland, Prussia and Russia
- Increased the cost of hiring General Guards by 1000.

- minor fixes in name files and traits regarding the third crusade
- Improved script of the Third Crusade, added biographies to participants. Made a script for the factions France and England (if the player controls them)
- Add-on for script Historical Battles (early): Scripted Saladin if AI is Egypt and IC, added biography to Saladin.
(Scripted siege, video alert)

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Balrog_of_Morgoth
Balrog_of_Morgoth - - 1,165 comments

"Halberdiers" unit with silver tier uprade crashes the game.

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