BULAT STEEL is a global modification for Medieval II: Total War™ Kingdoms about the European Middle Ages and the era of the Crusades. In this Mod all the most important and basic aspects of the game (Units, 2d-art, Music, Scripts) have been carefully and lovingly reworked and improved, and also many innovations have been added, which cannot be counted. None of the 30 factions was left without attention. Bulat Steel is a adamant which was cutted by over 10 years of hard and painstaking work of many masters, which can already be called a brilliant.

Report RSS Patch 1.0.12 for Bulat steel 2.1.5 Beta

Patch 1.0.12 for Bulat steel 2.1.5 Beta + HOTFIX5 from 04/07/2020

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Screenshot 5

Patch 1.0.12 for Bulat steel 2.1.5 Beta from 03/24/2020:
Worked on the patch: Okzersal, Norinke, Leeekaaa
Thanks: Jukoman, Blad398 for using models, skins and some unit icons.

ATTENTION: !!!! Please install the hotfix for patch 1.0.12, Apply scripts again in BS_Setup.exe and Start a new campaign!

IMPORTANT! ATTENTION! DO NOT install this patch if you do not want to "break" an already started campaign.

Important: Since the 12th patch, you need to update the AI ​​Strengthening [DLC] Script at Leeekaaa

CHANGELOGS:

Hot fix No. 5 for Patch 1.0.12 for Bulat Steel 2.1.5 Beta from 04/07/2020:
Worked on the fix: Okzersal, Norinke, Leeekaaa

IMPORTANT! ATTENTION! DO NOT install this patch if you do not want to "break" an already started campaign.

Changelog:
1) The new model of the upgrade of Gazia
2) A new model of Tabardariya upgrade
3) New models (silver-gold) upgrades Gulyama and Hiking
4) Fixed hiring Polovtsy - fixed bugs in hiring squads Bekov and Khans and their walking options
5) Fixed hiring peasants archers and small arms militia in Khorezm
6) Replaced the very old vanilla textures of the Javelinmen unit (unit mercenary)

Other edits:
-Fixed video display during the capture of Jerusalem and Constantinople.
-In the early campaign, the Templar’s ​​chapter has now been built since 1100 and not from 1122. Although this is a little unhistorical, but:
but the players will have a choice. And then, all over again, campaigns will build hospitals in order to keep Muslims, and they will be slaughtered for templars.
-Added missing info picture of the unit City Crossbow Militia for Scotland.

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Hot fix No. 4 for Patch 1.0.12 for Bulat steel 2.1.5 Beta from 04/03/2020:
Worked on the fix: Okzersal, Norinke, Leeekaaa

IMPORTANT! ATTENTION! DO NOT install this patch if you do not want to "break" an already started campaign.

Important: Since the 12th patch, you need to update the AI ​​Strengthening Script at Leeekaaa

Changelog:
1) the name of the imperial barracks was corrected (last level) (there were training barracks)
2) fixed the work of military camps
3) Peter AI returned the old version
4) some grammar corrections
5) one unit without textures has been fixed - Nubian spearmen, including the rebels.
6) the description of the script "long assimilation" has been adjusted. (in particular: now two moves have to wait to build something when the population is destroyed)
7) the "Game" event, which is triggered by some buildings, now has a description for all factions.

We respond to your bug reports:
* "Unreasonable" growth of lost troops in statistics with Garrison scripts turned on is normal,
because when the script is running, troops are first given from the air, and then considered lost (when removed by the script).

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Hot fix No. 3 for Patch 1.0.12 for Bulat steel 2.1.5 Beta from 03/31/2020:
Worked on the fix: Okzersal, Norinke, Leeekaaa
Thanks: Jukoman for models and unit skins

IMPORTANT! ATTENTION! DO NOT install this patch if you do not want to "break" an already started campaign.

Changelog: (Thanks Okzersal!)
1) New model (4 upgrades) Chevalier of the Order of the Holy Sepulcher
2) Hiking Swordsmen and Swordsmen on horses added to Jerusalem and the Teutons (unit of tournament fields)
3) Fixed hiring of the Late Guard of Lithuania
4) The option for voice acting in the EDU of Warriors with Godendagi is fixed (the voice acting itself will be fixed in the reload)
5) The Assassin's unit is now hired in the guild of killers for the Moors, Turks, Khorezm and Egypt
6) A new upgrade for the Saracen militia
7) New upgrade for the Arab cavalry
8) New upgrade for Nubian Spearmen
9) Fix for the lack of textures in Rangers and Lance Special in rebalance
10) fixed departure on the last upgrade of swordsmen at IR
11) A new reference to the time frame of units in shooting ranges and siege workshops, as part of the implementation of the concept of real and regional hiring (auth. Okzersal)
12) The system for hiring warrior priests has been changed - 14th century +% Catholicism
13) New shields for swordsmen IK + correction of all textures with Swordsmen (including gold of Aragon and Jerusalem)
14) Work has been done on processing the compilation of armies in custom battles by epoch (80% of units came under the edits of the time era, you will see the greatest variety in the late Middle Ages)
15) Added new cards on the custom battle (I recommend using them for sieges)

Other edits: (Special thanks to Norinke!)
-New version of the Strategic AI Piter AI designed exclusively for Damask steel. (thanks to Piterx93 from the TWC forum)
-Fixes for ALL garrison scripts. Now they work perfectly and optimized in addition.
-Fix training in camps, churches, mosques on the global map.
-Fixed a bug for some generals with joining the Crusade (when the trait incarnation of horror appeared).
-Fixed description of Polish nobility and some grammatical errors in events
-Fixed video display during the capture of Jerusalem and Constantinople.
-Fixes in the event file for the new DLC: AI Strengthening Script for Sweden (early campaign)

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Hot fix No. 2 for Patch 1.0.12 for Bulat steel 2.1.5 Beta from 03/24/2020:

-New upgrade to Lithuanian regular lancers
-Fixed a bug in the script "long assimilation" (+ when cutting, now you need to wait 2 moves and not 1.)
-Fixed critical crash on the 15th move in the early campaign with the "historical characters" script enabled.
-Fixed critical crash on move 69 in the late campaign with the "historical characters" script enabled.


Changelog of the Patch 12:

1) New models (upgrade 2 and 3) Alamanoev for Byzantium, heraldry of the Latin Empire (exclusive)
2) New models for infantry with crossbows (Poland - exclusive), a unit added to the Teutonic Order
3) The new model of Muslim archers (Upgrade 3) Sicily
4) Added armor-piercing bonus to the Brothers Knights of the Teutonic Order
5) The new model of the Crossbow Militia with shields
6) New model (upgrade "bronze") of Danish mercenaries
7) Removed the bonus of breaking through the armor of the Knights of Montesa
8) New model (basic and 2 upgrades) Pronoariyev
9) New model (upgrade "gold") of the Scandinavian heavily armed warrior
10) Removed the white helmets from the ministers of Poland and Hungary
11) Fixed hiring "Ritterbruder", duplicate entries removed
12) The Light Men at Arms unit is synthesized with Light Swordsmen. Only the last one with 4 upgrades remained in fashion.
13) New textures for Light Swordsmen (base model, bronze and silver) for Hungary, Poland and rebels.
14) The new model for the unit of the Scottish Guard
15) New model (basic and 1 upgrade) for Warriors with vulges
16) The new unit - Lithuanian latniki (4 upgrades). Hiring has been available since the 14th century to Catholic Lithuania, subject to 70% of Catholicism in the region.
17) The shields of the latest Ritterbruder upgrade have been changed to more beautiful

Second call:
1) Added two upgrades to Prussian swordsmen
2) A new line of militia models with axes

Other edits:
-Optimized campaign_script files (Basic script file) by Norinke!
-Fixed bug in the script "long assimilation" (massive red faces)
- The script "Long assimilation" is optimized (5 monitors instead of 400)
- Towers with cores increased accuracy, but reduced reload speed
-The Teutonic Order will no longer be able to have princesses on the global map, as This is a monastic order.
-The starting army near Novgorod was slightly increased in the early campaign + 1 general was added. (needed for a playable AI gain script).
-fix of the message about the siege of Jerusalem in the script "military assistance to the weak" (early campaign)
-Removed the task of the pope to block the ports of heretics (which he himself often canceled)
-Cleaned up in custom maps - previews now match the map of the area.

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